Pseudo refraction shader for Unity.
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Latest commit b69630c Feb 5, 2014 Keijiro Takahashi Keijiro Takahashi Refactoring.
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Assets Refactoring. Feb 5, 2014
Blender Added blendshape droplets. Dec 25, 2013
ProjectSettings Added HDR (RGBM encoded) version. Feb 2, 2014
.gitignore Initial import. Dec 22, 2013
README.md Update README.md Feb 2, 2014

README.md

A simple pseudo reflection shader.

Demo (Vimeo)

Screenshot

  • Simulates refractions and reflections with the Fresnel effect.
  • Only simulates the first refraction (ignores the second refraction).

Not suitable for photo-realistic rendering but enough for casual use.

The shader files ("Pseudo Refraction.shader" and "Pseudo Refraction RGBM.shader") are dedicated to the public domain. You can use these files as you like.