-
Notifications
You must be signed in to change notification settings - Fork 1
Home
If you are unable to follow these steps, I can't help you. Please do not message me about this, thanks.
- Download 7-Zip or WinRAR
- Extract the early_version file
- Move the CONTENTS of the extracted file to your Call of Duty 4 directory
- Do not move the actual extracted folder into your Call of Duty 4 folder
- Move the contents to the ROOT folder of Call of Duty 4, do NOT move them to a subfolder
Drop the contents of the early_version folder into your cod4 directory
💡 Tip: You can find a detailed explanation for the features in-game
- Launch CoD4 with the 1_kej_v2 mod
- Devmap any map
- Press your quickresponse bind to open the menu
- Strafebot
- AutoFPS
- RPG
- Auto500
- FPS on bounce
- Fixed FPS (simulates a stable fps)
- Bunnyhopping
- Hit/Jump analyzers
- Unlimited bouncing
- Terrain bouncing
- Adjust bounce height
- Always bounce (bounce from any surface with ease)
- Steeper bounces
- Bounce calculator
- Custom weapon animations
- Disallow halfbeat (only for the brave)
- Show RPG timings/angles
- Change how the RPG behaves
- Asset Manager (edit world materials and shaders)
- Menu Browser (Browse all loaded .menu files)
- Draw all terrain barriers
- Velometer
- Coordinates
- Crosshair color
- Anglehelper (for strafing)
- FPS assist (fps bar & text)
- Bounceable surface (tells you if the surface you are looking at can be bounced)
- Elevatable surface (tells you if the surface you are looking at can be elevated)
- Custom viewhands
- Change crosshair color based on your distance to a transfer zone
- Velocity direction
- World axes (optionally can also draw the optimal angle)
- Draw curve speed
- Craft jumps in the menu (very epic)
- Record jumps
- Segment jumps
- Save/load jumps
- Playback jumps
❗ the strafebot is able to perform just about any jump if used right
❗ the autofps focuses on speed rather than height
❗ It is recommended to keep the "Long 125fps" feature disabled if you need to do a 333 flick in mid-air
You can't always rely on the strafebot to do all the work for you, because when performing awkward jumps the bot easily loses track of where it is supposed to go. You can counteract this by manually controlling your direction using your WASD keys.
The autofps ignores vertical velocity completely, so it will always fail at height bounces. You can counteract this by using the "spacebar 333fps" to use 333fps whenever you need.
using W after bounce to guide the bot
S tech after bounce
Recording
- Bind recording and segmenting from Controls/Multiplayer Controls
- Press your recording key and start moving around (You should see a "RECORDING" text on the screen)
- Once you are done recording, either press the key again or open the menu
- Open the Jump Preview tab from the menu
- Done
Segmenting
- In the Jump Preview tab: go to the frame where you want to start the segment from
- Press the "Mark Segment" button in the menu and close the menu after that
- Now you need to press the segmenting keybind
- You will be teleported to where you marked the segment and then you will be launched after the specified time has passed (Jump Preview/Preferences)
- Once you are done recording, either press the key again or open the menu
- Open the Jump Preview tab from the menu
- You can now see the segmented jump recording
- To merge this segment to the original recording, press the "Merge" button
- Done
💡 Tip: You can see all jump preview hotkeys from Jump Preview/Help
❗ The bot will do the same action during each segment. (e.g. WA for 100 frames in segment 0, WD for 50 frames in segment 1)
❗ the "Modify Start" button will ONLY appear when you are on Segment 0
Segment slider: change current segment
Add: Add a segment
Delete: Delete a segment
Insert: Insert a segment (-1 from selected segment)
Frame: Currently selected frame (this is only for visualization)
Frame count: How many frames will the bot do this action for
These control the direction where the bot strafes
Modify Start: You can use this to edit the starting position in case you created the project from a bad position/angle
Delete Project: Deletes the current project
💡 Tip: The jump builder uses the same hotkeys as Jump Preview
- Changing the settings from the "Jumping" category can lead to unexpected behaviour (e.g. inability to slide from bounces)
- Most of the features here take time to learn, so don't expect to be a master instantly 😃
- you CANNOT record demos when fixed fps is enabled, because the demos are always broken
- fixed fps will cause frame skipping in the jump preview and jump builder