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A hidden-information game without a trusted third party. Uses MPC and zero-knowledge proofs.

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kilyig/ZheroTag

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TL;DR

  • ZheroTag is a simple game that uses both zero-knowledge proofs and multi-party computation (MPC). It is a hidden information game that can be played without a trusted third party. It was designed to act as a proof-of-concept for the use of MPC in decentralized applications, which is a virtually unexplored topic, especially in the gaming industry.
  • Here is a set of slides that show the game mechanics and the MPC protocol used to build the game.
  • ZheroTag can currently be played on the command line. Check the relevant section in this document.
  • Feedback is always welcome.

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Game Description

ZheroTag is played on a finite square grid with two players. Each player has a single piece on the grid. The initial coordinates of the pieces are predetermined and are relatively far from each other. The pieces move like how kings move in chess. The players can only see the squares that are the Moore neighbors of the positions of their pieces (i.e. the 8 surrounding squares if the piece is not at a border of the grid). The game is played in alternating turns. At each turn, one player moves their piece to one of the Moore neighbors. The goal is to capture the opponent's piece, which can be done only when the opponent is on a Moore neighbor.

Note 1: The game is somewhat similar to Dark Chess, a chess variant. A chess variant very similar to Dark Chess is known as Fog of War on chess.com. A tutorial can be found here.

Note 2: The game described above is the simplest version of this game that still requires advanced cryptography. The game can easily be made more complex.

Implementation

With a trusted third party

The implementation is very simple if there is a trusted party. The players share each of their moves with the trusted party, which in turn updates the board and tells each player what they can see on the board.

Without a trusted third party

This is the whole point of ZheroTag. The challenge with implementing without a trusted third party is to keep the locations of the pieces private while updating the views of the players. Zero-knowledge proofs can be used to prove that a move was valid without actually revealing the move. However, this information is not enough for the next player to know which moves they can make. After each move, each player needs to update their board in such a way that the opponent does not learn anything about the location of their piece. If the last move brought a piece to a square around the other piece, then both players should learn about this fact.

Solution without a trusted third party

PSI based on Diffie-Hellman

Let finite $U \subseteq \mathbb{Z}^2$ be the set of positions on the board. Let $\mathcal{P} = ( u, \mathcal{N}, \mathcal{S} )$ be a ZheroTag player where $u \in U$ is the current position on the board, $\mathcal{N}$ is the set of positions that $\mathcal{P}$ can move to (neighbors), and $\mathcal{S}$ is the set of positions that $\mathcal{P}$ can currently see.

Let Alice ($\mathcal{P}_A$) and Bob ($\mathcal{P}_B$) be the players of a ZheroTag game. Alice moves to $u'$. Call her new sets $\mathcal{N}'$ and $\mathcal{S}'$. Now both parties need to update their views of the board. To update the boards, we define the following protocol:

One-sided Board Update Protocol:

  1. Player $\mathcal{P}_1$ picks a uniform $\alpha \in \mathbb{Z}_p$ and sends $\mathcal{X}_1 = (H(\mathcal{N}_1^{'}))^\alpha$, where $H$ is a random oracle, to player $\mathcal{P}_2$ with a zero-knowledge proof that proves that (1) the move from $u$ to $u'$ is valid and that (2) the elements in $\mathcal{N}_1^{'}$ contain the neighbors of $u'$.

  2. $\mathcal{P}_2$ picks a uniform $\beta \in \mathbb{Z}_p$ and sends back $\mathcal{X}_1^{'} = (\mathcal{X}_1)^\beta$ and $\mathcal{X}_2 = { (H(u_2))^\beta }$. $\mathcal{P}_2$ sends along a zero-knowledge proof that proves that $\mathcal{X}_1^{'}$ and $\mathcal{X}_2$ were calculated correctly.

  3. $\mathcal{P}_1$ calculates $\mathcal{X}_2^{'} = (\mathcal{X}_2)^{\alpha}$ and checks whether $\mathcal{X}_1^{'}$ and $\mathcal{X}_2^{'}$ intersect. If they intersect, then $\mathcal{P}_1$ is able to see $\mathcal{P}_2$. Otherwise, $\mathcal{P}_2$ is in the dark.

After Alice's move, Alice and Bob execute the One-sided Board Update Protocol two times. For the first one, Alice assumes the role of $\mathcal{P}_1$ and Bob assumes the role of $\mathcal{P}_2$. The roles switch in the second round. If a player can see the opponent when it is their turn, they win.

How to use this repository:

Installation

Start by cloning the repository:

git clone https://github.com/kilyig/zherotag-eth

You should get a folder named zherotag-eth. Run cd zherotag-eth to enter the folder. Every command after this point needs to be run inside zherotag-eth.

First, install the necessary packages:

yarn install

To keep the size of the codebase small, some downloadable/generatable files were omitted from the repository. We will first download the ptau file. Start by creating the folder circuits/ptau:

mkdir circuits/ptau

Then, download powersOfTau28_hez_final_14.ptau from Polygon Hermez and put the file inside circuits/ptau.

Then compile the zero-knowledge circuits:

yarn hardhat circom

Tests

To run the tests:

yarn hardhat test

CLI

Before using the CLI, make sure that you have executed all the steps in the installation section. Enter the cli directory:

cd cli

Then install the necessary packages:

npm install

Finally, compile the TypeScript files and run the program:

tsc
node index.js

Acknowledgements

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