Skip to content

2D-Rendering: Coordinate mapping is broken #239

@kimkulling

Description

@kimkulling

Describe the bug
The 2D-Canvas renderer is mapping the 2D-coordinates in a wrong was:

  • Only 1/2 of the place in the render screen will be used.
  • The y-mapping breaks rfom 0 ... w/2
  • The y-coorindate origin is at the bottom edge.

To Reproduce
Steps to reproduce the behavior:

  1. Build the engine
  2. Start Demo2D

Expected behavior

  • Whole resolution shall be used
  • Origin of y is on the top

Screenshots
NA

Desktop (please complete the following information):

  • OS: All

Additional context
NA

Metadata

Metadata

Assignees

No one assigned

    Labels

    BugDeviation from expected behaviourRendererBugs related to the renderers

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions