You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Value inheritance. Attach any data to a mesh, such as UVs, colors, normals, matrices or your own struct, and it is carried through compute_boolean. Vertices created along the cut get values interpolated from the original faces, and seams stay sharp.
Any type that can be added and scaled by a real number works (Clone + PartialEq + Default + Add + Mul<Real>, the auto-implemented Data trait).
Manifold is now generic, Manifold<S = Real>. Use Manifold::new_with_values to attach values and read them from vals of the result. Code using Manifold::new keeps working.