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v0.2.0

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@komietty komietty released this 11 Oct 14:25
· 16 commits to main since this release
  • Value inheritance. Attach any data to a mesh, such as UVs, colors, normals, matrices or your own struct, and it is carried through compute_boolean. Vertices created along the cut get values interpolated from the original faces, and seams stay sharp.
  • Any type that can be added and scaled by a real number works (Clone + PartialEq + Default + Add + Mul<Real>, the auto-implemented Data trait).
  • Manifold is now generic, Manifold<S = Real>. Use Manifold::new_with_values to attach values and read them from vals of the result. Code using Manifold::new keeps working.