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reSL v 1.1.3

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@konovalov-aleks konovalov-aleks released this 08 Aug 10:52
470cca3

Improvements

  • Fast forward: speed up game time with the number keys 1/2/3.
    (#49, #50, closes #46)
  • Performance: faster VGA rendering (8-pixel SWAR bitplane unpacking) and a
    leaner audio driver. (#60, #61)

Fixes

  • Fixed the image being vertically stretched: the game now emulates the
    original 4:3 CRT aspect ratio, so round objects look round instead of
    stretched. (#52, closes #47)
  • Fixed artifacts appearing when advancing to the next level.
    (#54, fixes #53)
  • More robust error handling when reading game resources.
    (#54)

Other

  • Android build now targets SDK 36 with an updated Gradle toolchain.
    (#62)
  • Build process simplification: SDL2 is now downloaded and built automatically.
    (#12)
  • Firebase Analytics on Android: Android players now report into the same
    Google Analytics 4 property as the web version. No user-facing changes.
    (#63)

reSL v1.1.2

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@konovalov-aleks konovalov-aleks released this 15 Jun 22:30
4192605

Bugs fixed:

  1. Records screen was not drawn if there was no RECORDS.TBL file [#37]
  2. Touch animation was not redrawn if the scene did not contain moving objects [#27]
  3. Background flickering filled with noise when starting a new game on some devices [#43]

reSL v1.1.1

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@konovalov-aleks konovalov-aleks released this 30 Dec 16:40
c9388ee
release-1.1.1

desktop build pipeline