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Releases · konovalov-aleks/reSL
reSL v 1.1.3
Improvements
- Fast forward: speed up game time with the number keys
1/2/3.
(#49, #50, closes #46) - Performance: faster VGA rendering (8-pixel SWAR bitplane unpacking) and a
leaner audio driver. (#60, #61)
Fixes
- Fixed the image being vertically stretched: the game now emulates the
original 4:3 CRT aspect ratio, so round objects look round instead of
stretched. (#52, closes #47) - Fixed artifacts appearing when advancing to the next level.
(#54, fixes #53) - More robust error handling when reading game resources.
(#54)
Other
- Android build now targets SDK 36 with an updated Gradle toolchain.
(#62) - Build process simplification: SDL2 is now downloaded and built automatically.
(#12) - Firebase Analytics on Android: Android players now report into the same
Google Analytics 4 property as the web version. No user-facing changes.
(#63)
reSL v1.1.2
reSL v1.1.1
release-1.1.1 desktop build pipeline