This repository was archived by the owner on Oct 16, 2025. It is now read-only.
Repository navigation
Releases: kris701/BugDefenders
Releases · kris701/BugDefenders
Release list
v0.2.5
v0.2.4
v0.2.3
- Added a panel to see enemy info (by clicking on the enemy queue)
- Made a clear preview of turret sizes when buying turrets
- Made so that its only enemies thats kills that fall by the screen and not when they damage the player
- Added a confirmation window when pressing "Save and Exit" in the game
- Changed the background texture of the Fork map to be a different color so you can see the enemy HP bars
- Moved a lot of menu buttons arround
v0.2.2
- Fixed some bugs in the new campaign
- Added some more visual effects for the campaign
v0.2.1
- Added a bunch of tools to make the game (map editor, campaign editor, etc.)
- Made the campaign more complete
- Reworked the existing 3 maps and added 5 more
v0.2.0
- Added a campaign mode (only an initial one)
- Changed the save system to be more robust and made so you can have multiple saves
- Added lots of tests for the core components
v0.1.9
- Added a button to go to the Itch.io page
v0.1.8
- Fixed a bug where the alpha colors was way too low
- Fixed a bug where one could not purchase turrets if you had the exact amount of money needed
- Fixed a bug where the final score was not shown
- Fixed a bug where there was too many decimals in the game over screen for the difficulty
- Changed so that fire projectiles dont do damage every frame (they now have a cooldown)
v0.1.7
- Changed the turret purchase buttons to have an image of the turret
- Made os that you can use the scroll wheel on your mouse in pages (such as turret pages)
- Shows challenge progress during the game (e.g. how many more enemies to kill)
- Fixed a bug where the button click sound was gone
- Added so that killed enemies fall by the side of the screen when they are killed
- Added a flame turret that shoots lingering balls of flames
- Added a visual feedback when getting hurt by enemies
v0.1.6
- Better visual feedback for turret unlocks at waves
- Made so that upgrades are "secret" until the upgrade has the required previous upgrade (if any)
- Fixed a bug where turret sizes didnt scale correctly
- Cleanup of core game models
- Rebalancing of the game
- Added a "difficulty" rating for maps and turrets