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🚀 Stage 6/7 Pipeline Fallback & Translation Toolchain Hardening (v2.2.2)
This release resolves the recent issues reported by users in the Reddit community:
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Stage 6/7 Metal-TT Pipeline Resiliency (Mario Kart 8 Deluxe on macOS Sequoia): On macOS 15.8+ with Apple MetalToolchain 17+,
metal-tt/air-ttenforces strict vertex output$\rightarrow$ fragment input matching that failed with errormismatching vertex shader output type(s) or not written by vertex shaderfor newer game updates (such as MK8D v4.0.1 / v1507328). We made Stage 6 gracefully fall back to dynamic on-device compilation instead of aborting the 5-minute build process. -
Translation Chain Tool Lock Bypass (
DMSH_IGNORE_LOCK=1): Fixed the errortranslation chain tools do not match the lock file (rebuild dmsh_xlate)when running across systems with differing compiler or toolchain versions. -
Final Fantasy Resonance Audio Buffer Optimization: Automatically pre-seeds
DM_DBG_AU_FRAMES=240to resolve CRIWARE sound buffer crackling on Apple Silicon. -
Save File Transfer Clarity: Direct documentation on copying unencrypted emulator save folders directly into
~/Library/Application Support/nxnative/<TitleID>/.