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kubpica/README.md

Hi there 👋 I've always wanted to make games & videos, so I do

About my games:

  • Head Bumper: 2D platformer with built-in level & block editor. The game is integrated with Steam Workshop. Anyone can create their own blocks, upload them to the workshop and then build level using these blocks. Blocks can be configured in many different ways - for a creative person, the possibilities are almost endless. Levels are hosted on my Linux VPS with implemented REST API in .NET Core and MongoDB, while the game itself runs on the Unity engine. The prototype of this game was my engineering thesis. (In Polish: how I made skins/body-parts)
  • The Bilionerzy: This game is parody of "Żulionerzy" which is parody of "Who Wants to Be a Millionaire?" - the goal was to create the most absurd quiz game! The game tries to break the convention in all possible ways, one of which is that a question may have more than one correct answer, but you only need to select one, which allows for many creative questions. There are a few other innovations in the game, I do not want to list them all here, but as an example I will tell you that every player and every question has its own elo ranking just like in chess - the ranking of the question helps to determine its difficulty, and the player's ranking shows how good he is. Players can submit their own questions, which are stored on my server, just like the levels in Head Bumper. (In Polish: about throwables)
  • 3D Checkers: Checkers variant (originally called Laska) in which pieces, instead of being eliminated from the game, are taken prisoner - the taken piece is placed under the taking one, forming a column. This application allows you to play with AI and friends irl. There is also a position editor, allowing you to place up to 100 pieces on the board in any way you want. You can save the created position and start the game or turn on the "AI vs AI" mode, in which the artificial intelligence will play the game with itself - this way you can organize auto-battles. The implementation of AI for this game was my master's thesis. (TikToks: longest take, tallest columns, Fool's Mate)
  • Chess for idiots: The game is both a parody of chess and a Polish political satire. Instead of thinking, just move your pieces in one of the many absurd ways! Weapons in the game: Blowing, Arrow, Invisible hand of the market, Rocket, Inflation, Hot Sauce (aka Wino Tuska) & MORE! As a technical fun fact, I can say that I developed my own version of the FEN notation for this game (about this in Polish). The game is developed on the Unity engine and multiplayer mode using the FishNet framework.
  • I also made some very simple games to learn scripting languages: Love2dSpaceInvaders (Lua), TicTacToe (Bash), PygameArkanoid (Python), PhaserPlatformer (JS)

Pinned Loading

  1. AtreeboosterDI AtreeboosterDI Public

    The Hierarchy-based Dependency Injection tool for Unity game engine. Intuitivly manage dependencies of your MonoBehaviours with simple but powerfull [Attributes]

    C# 21 3

  2. Laska Laska Public

    Lasca implemented in 3D in Unity. It is a draughts (or checkers) variant, invented by the second World Chess Champion Emanuel Lasker.

    C#

  3. T2KubsMod T2KubsMod Public

    A modification for the game Turok2. It's a game from 1998 and it doesn't have any API, so everything was done by editing the game's memory and injecting own code into it (dll injection, function ho…

    C++ 3

  4. InterleavingPackerUnpacker InterleavingPackerUnpacker Public

    Created for editing game files of Turok2 (1998 one) but it can be used for other purposes.

    C++ 2

  5. KolorowanieGrafu KolorowanieGrafu Public

    Do wyboru w programie mamy pięć algorytmów kolorowania grafów: Zachłanny bez sortowania wierzchołków, Random Sequential, Largest First, Smallest Last, GIS.

    C++ 1

  6. SWOTLS SWOTLS Public

    Forked from sdonchor/SWOTLS

    System wspomagający organizację turnieju/ligi sportowej

    Java