A graphics engine created using DirectX 11 that implements a number of advanced C++ programming techniques.
Created according to PlanetChili's DirectX Programming Tutorials
- Click here to view project on website -
- Dynamic Point Lighting
- Camera System
- Stencil Masking
- Blur Outlining
- Shadow Mapping
- Cubemapping
- Alpha Blending
- Model Selection/Manipulation
The engine provides numerous tools for interacting with the graphics features that have been implemented. Refer to the following information on how to install and use the application.
To use the engine, the following prerequisites must be met.
- Windows 10+
- Visual Studio
- Git Version Control
The engine relies on the following libraries and APIs to function.
- DirectX 11
- ImGui
- Assimp
To download a copy of the engine, select "Download ZIP" from the main code repository page, or create a fork of the project. More information on forking a GitHub respository can be found here.
As the project settings have been modified to support the addition of the aforementioned libraries and APIs, there are no additional steps required to execute the application.
DirectX.Game.Engine.mp4
Code Reference
https://planetchili.net/
https://github.com/planetchili/hw3d
Audio
From The Dust - Supernova: https://youtu.be/H3cPiYfwuo8