Skip to content


Here are 290 public repositories matching this topic...

devshgraphicsprogramming commented Nov 3, 2021


Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed).

But the DrawIndirectAllocator and all the resources in on the C++ side are already setup for this

Solution proposal

An additional Dispatch (direct, cause you can have a list of MDIs up front) over the drawcalls that prefix sums their boolean instanceCount!=0u flag

Then another

Improve this page

Add a description, image, and links to the graphics-engine topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the graphics-engine topic, visit your repo's landing page and select "manage topics."

Learn more