Skip to content
#

graphics-engine

Here are 290 public repositories matching this topic...

lume
Overload
Nabla
devshgraphicsprogramming
devshgraphicsprogramming commented Nov 3, 2021

Description

Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed).

But the DrawIndirectAllocator and all the resources in on the C++ side are already setup for this

Solution proposal

An additional Dispatch (direct, cause you can have a list of MDIs up front) over the drawcalls that prefix sums their boolean instanceCount!=0u flag

Then another

Improve this page

Add a description, image, and links to the graphics-engine topic page so that developers can more easily learn about it.

Curate this topic

Add this topic to your repo

To associate your repository with the graphics-engine topic, visit your repo's landing page and select "manage topics."

Learn more