For your first CS Build Week, you will be building an interactive Multi-User Dungeon (MUD) client and server in groups. To succeed with this project, you will be applying knowledge you've learned throughout the first part of CS to this project.
You should treat this like a real-world job assignment with your instructor as the client. Like in the real world, you may not be given all the information you need to complete the assignment up front. It is your responsibility to understand the requirements and ask questions if anything is unclear (Polya) before jumping into the code.
A MUD...is a multiplayer real-time virtual world, usually text-based. MUDs combine elements of role-playing games, hack and slash, player versus player, interactive fiction, and online chat. Players can read or view descriptions of rooms, objects, other players, non-player characters, and actions performed in the virtual world. Players typically interact with each other and the world by typing commands that resemble a natural language. - Wikipedia
With the adventure game built in previous weeks, you have already created an application containing some of these elements (rooms, descriptions, objects, players, etc.). In this project, we will be expanding these worlds to be more interactive, provide new actions for players, display world info on a professional client site, and run the world's server on a hosted site to allow multi-player functionality.
Each team must have a minimum of one Backend and one Frontend developer. The responsibilities will be as follows:
In Sprint 1, you learned a new language (Python) and built an interactive world with it. During this project, you will be learning a new web framework (Django) and building a more interesting world.
You may find these resources useful:
- Intro to Django github repo
- CS12: Intro to Django: Setup, Models, and Migrations
- CS12: Intro to Django: GraphQL and Graphene
- CS12: Intro to Django: REST and Users
- CS12: Intro to Django: Token Auth, GraphQL Mutations
- The official documentation
Check out this repo for guidelines:
https://github.com/LambdaSchool/LambdaMUD-Project
You can consider Pusher websocket integration to be a stretch goal. Your server should interact with your team's client.
To create your world, you will need to add rooms to your server. You will need to create more rooms and descriptions to build a unique, traversable world that your client apps can interact with via REST API calls.
You will also need to implement a GET rooms
API endpoint for clients to fetch all rooms to display a map on the frontend.
More on Pusher below.
While your backend developers are implementing your production server, you may test your endpoints on the test server hosted at https://lambda-mud-test.herokuapp.com/
. You can use this to test your interface for account registration, login, and movement throughout the world. (See documentation for details.) Your app should store the user's auth token upon successful registration/authentication and use it to authenticate subsequent API requests.
Once your backend is up and running, you should be able to swap out the test host URL for your production URL and interact with your production server.
Your backend should implement a rooms
endpoint which will return data for every room in your world. Your job will be to build a map to display a map of those rooms, along with relevant information, like marking which room the player is currently in.
4. STRETCH: Implement client "hearing" (Brady walks in from the north) and chat using the Pusher websocket library
More on Pusher below.
These are implemented on the
curl -X POST -H "Content-Type: application/json" -d '{"username":"testuser", "password1":"testpassword", "password2":"testpassword"}' localhost:8000/api/registration/
- Response:
{"key":"6b7b9d0f33bd76e75b0a52433f268d3037e42e66"}
- Request:
curl -X POST -H "Content-Type: application/json" -d '{"username":"testuser", "password":"testpassword"}' localhost:8000/api/login/
- Response:
{"key":"6b7b9d0f33bd76e75b0a52433f268d3037e42e66"}
- Request: (Replace token string with logged in user's auth token)
curl -X GET -H 'Authorization: Token 6b7b9d0f33bd76e75b0a52433f268d3037e42e66' localhost:8000/api/adv/init/
- Response:
{"uuid": "c3ee7f04-5137-427e-8591-7fcf0557dd7b", "name": "testuser", "title": "Outside Cave Entrance", "description": "North of you, the cave mount beckons", "players": []}
- Request: (Replace token string with logged in user's auth token)
curl -X POST -H 'Authorization: Token 6b7b9d0f33bd76e75b0a52433f268d3037e42e66' -H "Content-Type: application/json" -d '{"direction":"n"}' localhost:8000/api/adv/move/
- Response:
{"name": "testuser", "title": "Foyer", "description": "Dim light filters in from the south. Dusty\npassages run north and east.", "players": [], "error_msg": ""}
- Pusher broadcast (stretch):
- Players in previous room receive a message:
<name> has walked north.
- Players in next room receive a message:
<name> has entered from the south.
- Players in previous room receive a message:
- Request: (Replace token string with logged in user's auth token)
curl -X POST -H 'Authorization: Token 6b7b9d0f33bd76e75b0a52433f268d3037e42e66' -H "Content-Type: application/json" -d '{"message":"Hello, world!"}' localhost:8000/api/adv/say/
- Pusher broadcast:
- Players in current room receive a message:
<name> says "Hello, world!"
- Players in current room receive a message:
WebSocket is a computer communications protocol, providing full-duplex communication channels over a single TCP connection. You may use the Pusher service to handle the WebSocket connections as a stretch goal for your project. You can read more about them here.
Note that all the Pusher parts are stretch.
- Sign up for a free account on pusher.com
- Create a new app
- Take note of your credentials
- app_id, key, secret, cluster
- Look through the provided sample code and documentation
-
Set up your virtual environment
pipenv --three
pipenv install --sequential
pipenv shell
-
Add your secret credentials
- Create
.env
in the root directory of your project - Add your pusher credentials and secret key
SECRET_KEY='<your_secret_key>' DATABASE_URL=postgres://localhost/<your_postgres_database_name> DEBUG=True PUSHER_APP_ID=<your_app_id> PUSHER_KEY=<your_pusher_key> PUSHER_SECRET=<your_pusher_secret> PUSHER_CLUSTER=<your_pusher_cluster>
- Create
-
Run database migrations
./manage.py makemigrations
./manage.py migrate
-
Add rooms to your database
./manage.py shell
- Copy/paste the contents of
util/create_world.py
into the Python interpreter - Exit the interpreter
-
Run the server
./manage.py runserver
Here's a sample project created by CS16 SL Ryan Walker:
Think about the algorithm to draw your map. It will probably be something like this:
def draw_map():
# Get all rooms
# For each room in rooms...
# Draw the room
# Draw each exit
What data do you need to implement this? A list of rooms, their exits, maybe their positions? The server should return all the information you need from the rooms
endpoint. Note that backend developers may need to define some fields in the Room
model that do not exist yet.
I'll leave that to you to determine.
Pusher is a cross-platform websocket library. This will allow you to turn your app into a real MUD with live push notifications to your client. You can consider integration to be a stretch goal but it's worth the effort if you have the time: websockets are powerful!
It's up to you what data the request will return but the API request should be something like this:
curl -X GET -H 'Authorization: Token cc504e88ef659843b858d61c101ca9d4f0edf979' http://lambda-mud-test.herokuapp.com/api/adv/rooms/