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feat: Add codeaction and widget to success_if_fail_with_msg tactic (#20378)
make the `success_if_fail_with_msg` tactic give a codeaction when the tactics given fail with a different error, to update the expected error message.
example:
```lean4
example : Nat → Nat → True := by
success_if_fail_with_msg "no goals" -- Update with tactic error message: "no goals to be solved"
intro
intro
trivial
trivial
intros; trivial
```
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