Efficient targetted menu built for fast buffer navigation
Also useful as a general menu (see vim.ui.select
wrapper).
Snipe.nvim
is selection menu that can accept any list of items
and present a user interface with quick minimal character navigation
hints to select exactly what you want. It is not flashy it is just
fast !
If you ever find yourself in a tangle of buffers scrabbling to find your way back to where you came from, this plugin can help ! Maybe you use harpoon, this is great for project files, but what if you want a fast fallback for when you're in someone else's project. Maybe you use telescope, but that can feel inconsistent and visually distracting. This is why I made this, because I wanted a Vimium-like way of hopping around a large amount of buffers
For lazy.nvim
:
{
"leath-dub/snipe.nvim",
keys = {
{"gb", function () require("snipe").open_buffer_menu() end, desc = "Open Snipe buffer menu"}
},
opts = {}
}
For packadd
(builtin package manager), clone the repo into $HOME/.config/nvim/pack/snipe/opt/snipe.nvim
and add this to your configuration:
vim.cmd.packadd "snipe.nvim"
local snipe = require("snipe")
snipe.setup()
vim.keymap.set("n", "gb", snipe.open_buffer_menu)
You can pass in a table of options to the setup
function, here are the default options:
Snipe.config = {
ui = {
max_height = -1, -- -1 means dynamic height
-- Where to place the ui window
-- Can be any of "topleft", "bottomleft", "topright", "bottomright", "center", "cursor" (sets under the current cursor pos)
position = "topleft",
-- Override options passed to `nvim_open_win`
-- Be careful with this as snipe will not validate
-- anything you override here. See `:h nvim_open_win`
-- for config options
open_win_override = {
-- title = "My Window Title",
border = "single", -- use "rounded" for rounded border
},
-- Preselect the currently open buffer
preselect_current = true,
-- Changes how the items are aligned: e.g. "<tag> foo " vs "<tag> foo"
text_align = "left",
},
hints = {
-- Charaters to use for hints (NOTE: make sure they don't collide with the navigation keymaps)
dictionary = "sadflewcmpghio",
},
navigate = {
-- When the list is too long it is split into pages
-- `[next|prev]_page` options allow you to navigate
-- this list
next_page = "J",
prev_page = "K",
-- You can also just use normal navigation to go to the item you want
-- this option just sets the keybind for selecting the item under the
-- cursor
under_cursor = "<cr>",
-- In case you changed your mind, provide a keybind that lets you
-- cancel the snipe and close the window.
cancel_snipe = "<esc>",
-- Close the buffer under the cursor
-- Remove "j" and "k" from your dictionary to navigate easier to delete
-- NOTE: Make sure you don't use the character below on your dictionary
close_buffer = "D",
-- Open buffer in vertical split
open_vsplit = "V",
-- Open buffer in split, based on `vim.opt.splitbelow`
open_split = "H",
-- Change tag manually
change_tag = "C",
},
-- The default sort used for the buffers
-- Can be any of "last", (sort buffers by last accessed) "default" (sort buffers by its number)
sort = "default"
}
Snipe nvim can act as your vim.ui.select
menu, which is what is used for "code actions" in LSP
among other things. You can set this up like so:
local snipe = require("snipe")
snipe.ui_select_menu = require("snipe.menu"):new { position = "center" }
snipe.ui_select_menu:add_new_buffer_callback(function (m)
vim.keymap.set("n", "<esc>", function ()
m:close()
end, { nowait = true, buffer = m.buf })
end)
vim.ui.select = snipe.ui_select;
This makes vim.ui.select
menus open in the center, with <esc>
to cancel.
The older API, as I am sure contributors are aware, was shite! The new API is
based on creating a Menu
which is just a state object mostly just maintaining
a buffer, a window and what page you are on. There is no longer a concept of
generator
/producer
functions, each call to open
on the window just
accepts a list of items to show. All of the old global config was implemented
much easier using this api. A minimal example of a menu is the following:
local Menu = require("snipe.menu")
local menu = Menu:new {
-- Per-menu configuration (does not affect global configuration)
position = "center"
}
-- The items to snipe is just an array
-- Be careful how you reference the array in closures though
-- if you have the items table created inside a closure
-- as uncommented when setting the open keymap a few lines down,
-- this means that the items array will change every trigger and
-- can be an outdated capture in sub-closures.
local items = { "foo", "bar", "baz" }
vim.keymap.set("n", "gb", function()
-- local items = { ... }
-- This method allows you to add `n' callbacks to be
-- triggered whenever a new buffer is created.
-- A new buffer is only ever created if it is somehow
-- externally removed or at normal startup. The reason
-- For this system is so that you can update any buffer local
-- keymaps and alike to work for the new buffer.
menu:add_new_buffer_callback(function(m)
-- `m` is a reference to the menu, prefer referencing it via this (i.e. not through your menu variable) !
-- Keymaps like "open in split" etc can be put in here
print("I dont want any other keymaps X( !")
end)
menu:open(items, function (m, i)
-- Prefer accessing items on the menu itself (m.items not items) !
print("You selected: " .. m.items[i])
print("You are hovering over: " .. m.items[m:hovered()])
-- Close the menu
m:close()
-- You can also call `reopen` for things like navigating
-- between pages when the window can stay open and just
-- needs to be updated.
end, function (item)
-- Format function means you don't just have to pass a list of strings
-- you get to format each item as you choose.
return item
end, 10 -- the item to preselect, if it is out of bounds of the currently shown page
-- it is ignored
)
end)
local uv = vim.uv or vim.loop
local menu = require("snipe.menu"):new()
local items
local function set_keymaps(m)
vim.keymap.set("n", "<esc>", function()
m:close()
end, { nowait = true, buffer = m.buf })
vim.keymap.set("n", "..", function()
local dir = vim.fs.dirname(m.items[1].name)
if uv.fs_realpath(dir) ~= "/" then
dir = ".." .. (dir == "." and "" or "/" .. dir)
end
new_dir(vim.fn.resolve(dir))
m.items = items
m:reopen()
end, { nowait = true, buffer = m.buf })
end
menu:add_new_buffer_callback(set_keymaps)
local function new_dir(dir_name)
local dir = uv.fs_opendir(dir_name)
items = {}
while true do
local ent = dir:readdir()
if not ent then
break
end
if dir_name ~= uv.cwd() then
ent[1].name = dir_name .. "/" .. ent[1].name
end
table.insert(items, ent[1])
end
dir:closedir()
end
vim.keymap.set("n", "cd", function()
new_dir(uv.cwd())
menu:open(items, function(m, i)
if m.items[i].type == "directory" then
new_dir(m.items[i].name)
m.items = items
m:reopen()
else
m:close()
vim.cmd.edit(m.items[i].name)
end
end, function (item)
if item.type == "directory" then
return item.name .. "/"
end
return item.name
end)
end)
The following code has a single menu that has different actions on the selected
item depending on what keybind you open it with (<leader>o
or <leader>d
):
local menu = require("snipe.menu"):new()
local items
-- Other default mappings can be set here too
local function set_keymaps(m)
vim.keymap.set("n", "<esc>", function()
m:close()
end, { nowait = true, buffer = m.buf })
end
menu:add_new_buffer_callback(set_keymaps)
vim.keymap.set("n", "<leader>o", function()
items = require("snipe.buffer").get_buffers()
menu.config.open_win_override.title = "Snipe [Open]"
menu:open(items, function(m, i)
m:close()
vim.api.nvim_set_current_buf(m.items[i].id)
end, function (item) return item.name end)
end)
vim.keymap.set("n", "<leader>d", function()
items = require("snipe.buffer").get_buffers()
menu.config.open_win_override.title = "Snipe [Delete]"
menu:open(items, function(m, i)
local bufnr = m.items[i].id
-- I have to hack switch back to main window, otherwise currently background focused
-- window cannot be deleted when focused on a floating window
local current_tabpage = vim.api.nvim_get_current_tabpage()
local root_win = vim.api.nvim_tabpage_list_wins(current_tabpage)[1]
vim.api.nvim_set_current_win(root_win)
vim.api.nvim_buf_delete(bufnr, { force = true })
vim.api.nvim_set_current_win(m.win)
table.remove(m.items, i)
m:reopen()
end, function (item) return item.name end)
end)