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Erdschichten finished (do not merge yet, see comment) #11

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Jun 14, 2023
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6 changes: 6 additions & 0 deletions .vsconfig
Original file line number Diff line number Diff line change
@@ -0,0 +1,6 @@
{
"version": "1.0",
"components": [
"Microsoft.VisualStudio.Workload.ManagedGame"
]
}
847 changes: 847 additions & 0 deletions Assembly-CSharp.csproj

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24 changes: 24 additions & 0 deletions Assets/BorderMover.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,24 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class BorderMover : MonoBehaviour
{

public GameObject drill;
private int startPosition;
// Start is called before the first frame update
void Start()
{
startPosition = (int)transform.position.y;
}

// Update is called once per frame
void Update()
{
if(drill.transform.position.y < startPosition)
{
transform.position = new Vector3(transform.position.x, drill.transform.position.y, 0);
}
}
}
11 changes: 11 additions & 0 deletions Assets/BorderMover.cs.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

84 changes: 77 additions & 7 deletions Assets/Palettes/Default.prefab
Original file line number Diff line number Diff line change
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Expand Down Expand Up @@ -1015,7 +1085,7 @@ TilemapRenderer:
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Expand Down Expand Up @@ -1063,11 +1133,11 @@ Grid:
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Expand Down
8 changes: 8 additions & 0 deletions Assets/Rock Layers.meta

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

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