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$ haxe build/build-test.hxml
$ ./cpp/Test-debug

In the screenshot bellow, the best bot of each turn is printed

  • Creature:: 94 (8, 21, 11, 8) [GT(VALUE())]... is the genome of the bot
  • in the map, X means wall
  • III is where the bot started
  • the number are the number of times the robot has been at this position

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An attempt to implement an efficient learning process for 2D games

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