Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

dd #1635

Open
wants to merge 258 commits into
base: release-2021.1
Choose a base branch
from
Open

dd #1635

Show file tree
Hide file tree
Changes from all commits
Commits
Show all changes
258 commits
Select commit Hold shift + click to select a range
5d9dfc6
[VSE] Added default ego prefab to ego vehicles without mesh renderers.
KarByc Mar 29, 2021
a18fd2f
Added public driver view transform to be set in the Inspector.
KarByc Mar 31, 2021
b01d056
Make controllables configurable on jenkins
lokesku Mar 30, 2021
bc0d81d
Add new FORCE_DEV_BUILD param to jenkins
lokesku Mar 31, 2021
041ccad
update input for g920 wheel for windows
EricBoiseLGSVL Mar 31, 2021
1e436c5
Fix TF visual and sensor hierarchy
kamkolak-lge Mar 31, 2021
079d33c
Loads assembly with the ego name from asset bundle.
KarByc Apr 1, 2021
a205edf
Add Obstacle to NPC layer mask
lokesku Apr 1, 2021
1839bf3
[FEATURE] [AUTO-6521] Ped build bundle
EricBoiseLGSVL Apr 2, 2021
23a93b9
Support Bicycle npc and remove core npc assets
EricBoiseLGSVL Apr 8, 2021
6c3474f
Fix overlapping rain chunks
kamkolak-lge Apr 9, 2021
6671972
Pedestrian callbacks added
mark-gerow-lge Apr 13, 2021
5886f40
[Network] Distributing all sensors.
KarByc Apr 2, 2021
321555d
AUTO-6422: Publish camera intrinsic parameters to ROS and ROS2
daviduhm Apr 9, 2021
1d998af
small change to prevent walker ped from gliding
EricBoiseLGSVL Apr 14, 2021
797b89e
[AUTO-6410] Update Unity to 2020.3.3f1
kamkolak-lge Apr 17, 2021
28c7244
[VSE] Loading pedestrians from config.
KarByc Apr 19, 2021
e50f389
[Fix] [AUTO-6662] Unity upgrade: lights in scenes fixed values
ericSterner Apr 20, 2021
719d84a
[VSE] Fixed changing agents' variants.
KarByc Apr 21, 2021
6af4573
[Fix] [AUTO-6665] Fix brown lighting
ericSterner Apr 21, 2021
631a0ce
add missing exposure change to max
EricBoiseLGSVL Apr 22, 2021
bbafeac
AUTO-6394: Jenkinsfile*: use dockerhub-docker-registry/auto-gitlab-do…
shr-project Apr 14, 2021
66b9cff
Rotate sun and moon to match map rotation
EricBoiseLGSVL Apr 19, 2021
4702743
[Network] Improved load balancing of the sensors.
KarByc Apr 26, 2021
523cc94
[Network] Distributed simulation can be run on a single machine with …
KarByc Apr 20, 2021
60a3ef3
[FEATURE] [AUTO-6237] SDF import
heeen Apr 27, 2021
474ea25
[FEATURE] [AUTO-5509] Add proxy support for simulator cloud integration
Apr 28, 2021
13ff96b
Simulator ignores IP addresses of the inactive interfaces.
KarByc Apr 28, 2021
0d3edec
[Feature] [AUTO-6139] [AUTO-6427] Bridge thread pool
kamkolak-lge Apr 30, 2021
e3af874
fix null after version is wrong
EricBoiseLGSVL Apr 28, 2021
0ba2dd4
Revert FBX package to 3.2.1-preview.2
kamkolak-lge Apr 23, 2021
3be5e36
SDF: support link self collision, initial plugin support
heeen May 4, 2021
a72af56
[Network] [AUTO-6586] Distributed simulation fixes
KarByc May 4, 2021
dc67266
[Network] Increased margin for the map size bounds.
KarByc May 5, 2021
3d4ee9e
[FIX] [AUTO-6698] Sentry fixes
EricBoiseLGSVL May 7, 2021
62cce38
[FEATURE] [AUTO-6850] [AUTO-6852] Robotics support
EricBoiseLGSVL May 7, 2021
358d485
Fix initialization order, use main thread for time
kamkolak-lge May 10, 2021
80c0919
[Fix] [AUTO-6766] Fix crash in THREE.js loader in WISE for glTF files…
kamkolak-lge May 10, 2021
53693bf
update map and vehicle version error message
EricBoiseLGSVL May 10, 2021
3a66111
[Sensors] [AUTO-6681] Sensors rework
KarByc May 11, 2021
54b6ad2
Differential drive logic from cloisim
heeen May 12, 2021
b57f269
get full path from data path provided
EricBoiseLGSVL Apr 21, 2021
df943e8
[Fix] [AUTO-7028] Improve data handling in HD map mesh builder
kamkolak-lge May 13, 2021
023df5b
Remove overdraw with HDRP flare
kamkolak-lge May 14, 2021
b8ad531
[VSE] [-] Minor UX fixes.
KarByc May 14, 2021
a757186
[FEATURE] [AUTO-7018] Developer Debug Mode
mark-gerow-lge May 14, 2021
187cb5f
Asmdef added, loader fixed to deal with bundle/WISE name mismatch
mark-gerow-lge May 17, 2021
b55bb7b
[Network] [AUTO-6969] Support for the ArticulationBody in distributed…
KarByc May 18, 2021
5a7ffb6
Add note to highlight diff between release vs master branch for builds
lokesku May 19, 2021
4479c44
fix incorrect raycast and addagent rigidbody null check
EricBoiseLGSVL May 21, 2021
a4e5980
[Network] [AUTO-7103] Improved distributing VehicleActions.
KarByc May 24, 2021
4f8c485
[Network] Fixing Sensors initialization.
KarByc May 25, 2021
d30d9b9
Sensor debug developer loading
heeen May 26, 2021
56b5182
fix missing editor check
EricBoiseLGSVL May 26, 2021
fdea5ad
Update default cloud_url
eagafonovlge Jun 4, 2021
9618da3
[Feature] [AUTO-7132] Add simulations to cache clear options
EricBoiseLGSVL May 28, 2021
901aeea
Take MapOrigin transform into account for northing and easting conver…
daviduhm Jun 2, 2021
7f4f0d7
[Core] Fixed rotating NPC wheels when using NPCWaypointBehaviour.
KarByc Jun 3, 2021
6bed382
[Feature] [AUTO-7083] Erosion and re-leveling for point cloud mesh
kamkolak-lge Jun 3, 2021
4a5cf82
[FEATURE] [AUTO-7188] Added datetime to asset model
mark-gerow-lge Jun 4, 2021
58d6ace
add steer angle to waypoint follow
EricBoiseLGSVL Jun 4, 2021
7dbd9ab
Added Houdini Engine Unity files to the gitignore.
KarByc Jun 7, 2021
da3e78f
Tool that helps you set the accurate values (position, rotation and s…
Jun 8, 2021
3777e81
Fix issue with agent dropdown not refreshing on click
EricBoiseLGSVL Jun 8, 2021
5babbc3
wait a bit between trying master endpoint adresses
heeen Jun 7, 2021
3038cff
[Fix] Fix TF visualizer for sensors
kamkolak-lge Jun 10, 2021
0986cb5
AUTO-7213 set stopping state regardless of online state
heeen Jun 10, 2021
03af438
[Fix] [AUTO-7134] [AUTO-7258] Cubemap support for point cloud + fixes
kamkolak-lge Jun 12, 2021
9e9f685
Fix db syntax error
mark-gerow-lge Jun 14, 2021
d090e92
Bridge Support integration
mark-gerow-lge Jun 15, 2021
e807a1c
[AUTO-6592] List supported bridge types in manifest
mark-gerow-lge Jun 15, 2021
1de0e6c
Bundle version uptick and unity editor check on developer debug mode …
mark-gerow-lge Jun 15, 2021
ee634b5
do not perform stop sequence when already idle
heeen Jun 16, 2021
de88cb0
Custom attributes moved to core, getter for bridgenameattribute
mark-gerow-lge Jun 17, 2021
d488949
Jenkinsfile: Checkout and build bridges
eagafonovlge Jun 17, 2021
7c3c98d
Fix sensor build
eagafonovlge Jun 18, 2021
d1c71d8
Make sure Simulator.Editor.Build.Run exits on any exception
eagafonovlge Jun 18, 2021
43bc89a
Change method signatures for backward compatibility
kamkolak-lge Jun 17, 2021
f1efe22
[Feature] [AUTO-7130] Rain collision
kamkolak-lge Jun 18, 2021
4ff65fb
[Core] Trimming last slash in the cloud url if needed.
KarByc Jun 15, 2021
aff5fc4
Loader: improve the error message about BundleFormat
shr-project May 18, 2021
1d3f11b
[FIX] [-] Rework developer settings
heeen Jun 22, 2021
0f8fcf5
Rain collision improvements and fixes
kamkolak-lge Jun 21, 2021
ebe261c
[Network] [AUTO-7265] Fixed API mode for distributed simulation on a …
KarByc Jun 22, 2021
8aff9c8
[FIX] [-] Reflection probe and preview fixes
ericSterner Jun 22, 2021
1309333
[Auto-6354] Preview manifest fix
mark-gerow-lge Jun 22, 2021
9995ae1
enable light layer option in hdrp options
EricBoiseLGSVL Jun 22, 2021
6a2f5b2
API mode add agent fix
mark-gerow-lge Jun 23, 2021
bb9875f
fix network type check typo
EricBoiseLGSVL Jun 23, 2021
f4ce15b
[FIX] [-] Fix for network check on non distributed
EricBoiseLGSVL Jun 23, 2021
2a88217
[Network] Fixed pedestrian animations on client machine.
KarByc Jun 23, 2021
47ee9a9
fixup! [AUTO-6410] Update Unity to 2020.3.3f1
lokesku Jun 24, 2021
c25d639
fixup! Add new FORCE_DEV_BUILD param to jenkins
lokesku Jun 24, 2021
16d32c0
[FEATURE] [-] Pedestrian ground truth from bounds
EricBoiseLGSVL Jun 24, 2021
92fde92
[FIX] [AUTO-7335] [AUTO-7362] Bridge Load Fix
mark-gerow-lge Jun 25, 2021
641872d
Assembly Load Fix
mark-gerow-lge Jun 25, 2021
45b7d35
Support default light layers in point cloud renderer
kamkolak-lge Jun 28, 2021
8aeff0c
fix trying to load empty bridges assembly
heeen Jun 28, 2021
642db9c
Bridge build fix
mark-gerow-lge Jun 28, 2021
d55e256
[FIX] [-] Api rain fix
EricBoiseLGSVL Jun 28, 2021
1605dd4
api set sim camera state
EricBoiseLGSVL Jun 26, 2021
f39f508
update unity bundle version to 2021.2
EricBoiseLGSVL Jun 29, 2021
9121c1c
[VSE] Catching initialization exceptions.
KarByc Jul 1, 2021
10e537e
ScenarioManager: don't try to set non-existent IsInitializing property
shr-project Jul 2, 2021
90c47ce
[FEATURE MAPS] [-] Annotation size
EricBoiseLGSVL Jul 2, 2021
21f21c3
Assets: add assert for null assetGuid and show its type
shr-project Jun 30, 2021
f5e5a44
[VSE] [AUTO-7183] Support for the BezierSpline paths in the waypoints.
KarByc Jul 7, 2021
83ac58e
[VSE] [-] Fixes for the VSE
KarByc Jul 8, 2021
bf8c588
handle api disconnect causes expected task cancellation
heeen Jul 7, 2021
81a82aa
AUTO-6983 do not reconnect bridge in error or stopping state
heeen Jul 1, 2021
1a71df9
Only load requested bridge, add logging around loading of plugin sources
heeen Jul 8, 2021
5f51c08
update websocket sharp, use current source instead of dll
heeen Jul 8, 2021
46ded59
Changes to sun to accomodate proper lighting
ericSterner Jul 8, 2021
1001fb6
fix empty buildversion
heeen Jul 13, 2021
c499606
[FEATURE NPC] [AUTO-7253] NPCManager extention
heeen Jul 16, 2021
8eafeeb
new task progress interface
heeen Jul 14, 2021
fb0f58d
[REFACTOR] Make Loader methods non-static
heeen Jul 16, 2021
de213fa
[Fix] [AUTO-7391] Point cloud fixes
kamkolak-lge Jul 19, 2021
8a48c3a
development to version support
EricBoiseLGSVL Jul 21, 2021
0adddb8
Initial commit
mark-gerow-lge Jul 12, 2021
357b3db
create directory before lock file
EricBoiseLGSVL Jul 22, 2021
2c0844d
Sensor related changes
kamkolak-lge Jul 16, 2021
61ff0a9
Add LaserScan sensor data type
kamkolak-lge Jul 16, 2021
4468d3c
[Fix][AUTO-6618] Added TargetGear in for Autoware Auto reverse driving.
Jul 23, 2021
8c5d1c1
version uptick and application version
EricBoiseLGSVL Jul 23, 2021
8fe3bd3
Add checks for pedestrian and traffic annotation for api random agents
EricBoiseLGSVL Jul 26, 2021
eec4c58
pass position and rotation to SpawnAgent in config
EricBoiseLGSVL Jul 27, 2021
9a578c1
Redirect stdout and stderr from FBX2glTF
kamkolak-lge Jul 27, 2021
9833bc8
Fix broken assembly loads when bundles have no scripts
kamkolak-lge Jul 28, 2021
28d1d9d
npc support independent of size, map preview option
EricBoiseLGSVL Jul 30, 2021
580edf1
[FEATURE] [-] Ego lane follow dynamics
EricBoiseLGSVL Jul 31, 2021
808b7e3
lane follow SMI clean up
EricBoiseLGSVL Aug 2, 2021
ee10138
Add Version Selection to DevelopmentSettings, fixes
heeen Aug 4, 2021
29b26f4
[FEATURE] [AUTO-7423] Import hdmap refactor
EricBoiseLGSVL Aug 5, 2021
1bd4c01
[Fix] Setting name and assetguid in the NPC and pedestrian managers.
KarByc Aug 5, 2021
1da7c8a
Get baselink transform on build
EricBoiseLGSVL Aug 5, 2021
18a88e2
[AUTO-7569] First Pass UI Rework for Loaded Assets and other QOL
mark-gerow-lge Aug 6, 2021
70c4633
[Feature] [AUTO-7549] Rework perception sensor 2D to use image data
kamkolak-lge Aug 6, 2021
fcfbd01
SDF: allow selection of model path
heeen Aug 6, 2021
49978db
Docker support, add Console
heeen Aug 10, 2021
3b17910
[AUTO-7182] Do not show popup on failed build
mark-gerow-lge Aug 11, 2021
debea49
Fix camera stutter when physics is paused
kamkolak-lge Aug 11, 2021
8b94a6a
Fix segmentation id when NPC is spawned through Python API
kamkolak-lge Aug 13, 2021
a7cff19
fix error reporting from bridge client
heeen Aug 13, 2021
a34b4ed
Correctly display sim version
mark-gerow-lge Aug 13, 2021
60a9647
Null Check on DevSettings
mark-gerow-lge Aug 17, 2021
1dd35ee
[FIX OPENDRIVE] [AUTO-6711] Fixed OpenDrive MapOrigin export logic
RLitynskyy Aug 17, 2021
b0a2075
[Fix] [AUTO-7599] Fix `export point cloud` option
kamkolak-lge Aug 17, 2021
c0081cc
uptick vehicle version to align with next release
EricBoiseLGSVL Aug 10, 2021
beab0d1
Added check for traffic lane info presence to improve error handling.
RLitynskyy Aug 18, 2021
6ec413b
[Fix] [AUTO-6491] Lane, Sign and Signal IDs import & export
RLitynskyy Aug 18, 2021
ed62322
Get bridge by name, not a type
pijaro Jul 28, 2021
e164950
Fix possible missing key exception
kamkolak-lge Aug 19, 2021
83fbc5f
[VSE] [AUTO-7412] VSE improvements
KarByc Aug 19, 2021
e69b346
add stl parser
heeen Aug 10, 2021
995c05e
adding a few missed metas and update package manifest
EricBoiseLGSVL Aug 23, 2021
3e8e356
AUTO-6872: Update docker image handling
eagafonovlge Aug 19, 2021
95caf27
AUTO-6872: Adopt docker terminology
eagafonovlge Aug 19, 2021
a0768d5
use special hostname to connect to windows docker host
heeen Aug 24, 2021
62ac377
Jenkins: pin aws-cli version to 2.2.20
shr-project Jul 19, 2021
377bceb
AUTO-6719: Jenkins/README.md: fix typos and variable name
shr-project Apr 22, 2021
4b081fc
AUTO-6719: Jenkins/README.md: export FORCE_DEV_BUILD and CODE_SIGNING…
shr-project Apr 22, 2021
f794e10
Jenkins/check-unity-log.sh: check also for 'Player build result: Fail…
shr-project Apr 23, 2021
65a6d11
Jenkins: use local UNITY_DOCKER_IMAGE
shr-project Apr 23, 2021
eca1f30
Jenkins: set UNITY_VERSION and check Unity Editor existence
shr-project Apr 27, 2021
110417e
build-simulator.sh: show which simulator executable wasn't found
shr-project Jul 28, 2021
d6cdb20
Jenkins: use hdrp/unityci/editor docker image
shr-project May 4, 2021
11e3bee
Jenkins: add some explanation about the EDITOR_DOCKER_IMAGE and how t…
shr-project May 27, 2021
b5620ab
Jenkins: Change customWorkspace for unityci-based images
eagafonovlge May 28, 2021
92f92f9
Jenkins: use more generic gpu-vulkan label
shr-project May 28, 2021
f60e2bf
docker-compose: use latest hdrp/unityci/editor docker image
shr-project Jul 28, 2021
1dac0bb
[VSE] Fix for editing controllables policy and resetting map signals …
KarByc Aug 25, 2021
4656555
[AUTO-7425] Add an API command for canceling destination
daviduhm Aug 20, 2021
2597fcf
Jenkins: get-assets.sh: show a bit more debug output
shr-project Aug 26, 2021
6c2393b
Jenkins: build-bundles.sh: use 4 spaces for indentation
shr-project Aug 27, 2021
e640483
Jenkins: use latest hdrp/unityci/editor docker image
shr-project Aug 27, 2021
f186fb7
Jenkins: build each bundle in separate Unity invocation
shr-project Aug 23, 2021
50d50f5
Jenkins: Checkout bundle sources to .external-assets
shr-project Aug 27, 2021
2c01695
[Fix] [AUTO-7315] Fix OpenDrive1.4 "michigan intersection" map crash
RLitynskyy Aug 31, 2021
6e0860b
[FEATURE Settings] [AUTO-7668] Enable Settings menu in loader scene
Aug 31, 2021
e398336
Add async GPU readback pool
kamkolak-lge Aug 19, 2021
af70f01
[fix OpenDrive] [AUTO-7777] Fix OpenDrive map export and build
RLitynskyy Aug 31, 2021
bcad1c5
[FIX] [-] Refresh cached sims on delete asset
mark-gerow-lge Aug 31, 2021
2b7b403
Remove old input unity work arounds for Linux
EricBoiseLGSVL Sep 1, 2021
89ac7f5
AUTO-5652: Jenkins: Remove scenario runner from Simulator zipfile
shr-project Aug 31, 2021
a7e2740
Custom managers in NPC behaviours
Sep 1, 2021
2e0d6f9
[UPDATE Sentry] [AUTO-7735] Add simulator version to sentry event ext…
EricBoiseLGSVL Sep 2, 2021
1100ab1
Fix NPC assembly could be empty
heeen Sep 7, 2021
35e9fe9
add docker dotnet source
heeen Sep 3, 2021
9d72cee
DockerDotnet modifications
heeen Sep 3, 2021
db83195
fix named pipes on windows
heeen Sep 3, 2021
081b28c
remove missed meta files
EricBoiseLGSVL Sep 7, 2021
390e259
Add bounding box calculation for segmentation map
kamkolak-lge Aug 31, 2021
d840107
[FEATURE] [AUTO-7719] Light layer changes should be automatic
Sep 8, 2021
e58fd86
[Core] NPC/Pedestrian pool no longer removes existing agents.
KarByc Sep 2, 2021
a039629
[AUTO-7325] [AUTO-7340] Add python API commands for Destination sensor
daviduhm Sep 8, 2021
a3e68f5
[AUTO-7690] Implement API function to set NavOrigin in scene
daviduhm Aug 26, 2021
ced4425
[AUTO-7691] Add API call to get NavOrigin from scene
daviduhm Aug 27, 2021
48684b9
[Fix] Fixed NPC controller stopping all coroutines on the initializat…
KarByc Sep 9, 2021
2fe1d8e
improve SDF import dialog
heeen Sep 9, 2021
d9d28c3
Moved input actions to sensor bundles.
ImaginePlay Sep 9, 2021
d19c15d
Fix for Input package error on lost focus.
ImaginePlay Sep 10, 2021
af2eb65
[FEATURE VSE] [AUTO-7588] VSE support for the NavOrigin.
KarByc Sep 10, 2021
9d4e2e8
correct name of cyber bridge asmdef file
heeen Sep 10, 2021
3299d21
Extracted Pedestrians' behaviours from the PedestrianController.
KarByc Aug 30, 2021
631fc07
Local variable name correction.
KarByc Sep 13, 2021
f24a714
[VSE] Enabled NavOrigin rotation.
KarByc Sep 13, 2021
211816c
[UPDATE HDMAP] [AUTO-6928] Remove Apollo 3.0 support
RLitynskyy Sep 14, 2021
0467acd
[FEATURE] [-] API versioning support
mark-gerow-lge Sep 14, 2021
1f07aab
[Fix] Fixed initializing spawns manager if there is no active agents.
KarByc Sep 14, 2021
45907c5
use coroutine for bridge client connection watchdog
heeen Aug 13, 2021
1b53977
Remove apollo 3.0 from manifest
daviduhm Sep 16, 2021
41e184b
[FEATURE] [AUTO-7883] Map origin rework
EricBoiseLGSVL Sep 16, 2021
59f98b0
[FIX DOWNLOAD] [AUTO-7783] fix some invalid state transitions
heeen Sep 16, 2021
cb18683
Adding detail map and albedo tint to environment shader
ericSterner Sep 15, 2021
ffced2f
Fix lighting on API agent spawnt
kamkolak-lge Sep 16, 2021
e51719e
Jenkins: Fix unityci based docker image
shr-project Sep 8, 2021
92540c6
Jenkins: show some output about signing the windows64 executable
shr-project Sep 8, 2021
0a65f08
Jenkins: build-bundles: retry building each bundle upto 3 times
shr-project Sep 16, 2021
a3e0f95
Jenkins: remove some unnecessary changes
shr-project Sep 17, 2021
816086a
Jenkins: upload-bundles: allow public-read for development S3 bucket
shr-project Sep 17, 2021
5f5ae92
[Pedestrians] [AUTO-7842][AUTO-7924] Removed NavSystem from pedestria…
KarByc Sep 17, 2021
ce4d54e
Jenkins: fix unbound S3_BUCKET_ACL
shr-project Sep 17, 2021
b5f9b33
fix bridgeclient connection with null connection string
heeen Sep 20, 2021
35096b2
[VSE] Fixed playback mode with triggers.
KarByc Sep 20, 2021
f44d132
[VSE] Unified scenario json parameters' casing.
KarByc Sep 20, 2021
56e5d0f
[FIX API] [AUTO-7927] LoadScene API Fix
mark-gerow-lge Sep 20, 2021
3ef7f04
[FIX BRIDGE] [AUTO-6983] Fix Bridge connection watchdog
heeen Sep 21, 2021
5d90eb6
Support scrolling for loaded assets
EricBoiseLGSVL Sep 21, 2021
1640eca
[Fix] Fixed agents rotation in follow waypoints commands.
KarByc Sep 22, 2021
4ff9cb5
[Fix] [AUTO-7922] Fix Python API indoor lighting issues
kamkolak-lge Sep 22, 2021
6a945f9
[UI/Loader] [AUTO-7469] update ui during connection attempts
heeen Sep 22, 2021
aec0226
further improve connection UI
heeen Sep 23, 2021
044d704
Check if destination info object is valid
hadiTab Sep 23, 2021
d0f4836
Revert "[AUTO-7425] Add an API command for canceling destination"
daviduhm Sep 23, 2021
20e9368
[FIX] [-] Check if annotation is found before setting API walk randomly
EricBoiseLGSVL Sep 23, 2021
1b9ab20
hack to disbale dev console when sim console is active
EricBoiseLGSVL Sep 23, 2021
17de61e
AUTO-7880: Update 3rd party OSS list
lokesku Sep 24, 2021
5ed2ac4
[Fix] Unloads asset bundles after importing config files.
KarByc Sep 24, 2021
b4d2681
Remove debug log
kamkolak-lge Sep 24, 2021
3eecafb
[FIX] [-] Fix bundle texture stream issue
EricBoiseLGSVL Sep 24, 2021
924490a
AUTO-7943: Add Python API command for getting bridge type
hadiTab Sep 24, 2021
7cab2e0
[Fix] Fixed load map method when there is no callback passed.
KarByc Sep 27, 2021
7d364c5
[UPDATE] [-] Update docker version
EricBoiseLGSVL Sep 28, 2021
290876e
[AUTO-7950] Update Unity to 2020.3.19f1 and HDRP to 10.7.0
kamkolak-lge Oct 4, 2021
4c2e31d
Fix f1tenth npc light layer trigger size
EricBoiseLGSVL Oct 5, 2021
266a579
[Fix] Fixed caching controllables' assets in dev mode.
KarByc Oct 1, 2021
1d8ee28
Fixes GPS and CANBUS sensor type names usage
Sep 28, 2021
26b53c1
Fix ego detection in 2D perception sensor
kamkolak-lge Oct 6, 2021
4c342fd
[UPDATE] Add Sunset info to README
lemketron Jan 19, 2022
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
The table of contents is too big for display.
Diff view
Diff view
  •  
  •  
  •  
The diff you're trying to view is too large. We only load the first 3000 changed files.
11 changes: 11 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -7,6 +7,7 @@
# Autogenerated VS/MD solution and project files
/.vs/
/.vscode/

*.csproj
*.unityproj
*.sln
Expand All @@ -20,6 +21,8 @@
*.DotSettings
*.swatch

*.vsconfig

# OSX
.DS_Store
.AppleDouble
Expand All @@ -32,6 +35,7 @@
/Assets/External/Sensors/
/Assets/External/Controllables/
/Assets/External/NPCs/
/Assets/External/Pedestrians/
/Assets/External/Restricted/
/Assets/External/Restricted.meta
/Assets/External/Tests/
Expand All @@ -47,3 +51,10 @@
/svlsimulator-check*.html
/svlsimulator-bundles*.html
/svlsimulator-*.zip
/UserSettings/EditorUserSettings.asset*

# Houdini Engine Unity
/heu_session.txt
/heu_settings.ini
**/HoudiniEngineUnity/
**/HoudiniEngineUnity.meta
26 changes: 26 additions & 0 deletions .vscode/launch.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,26 @@
{
"version": "0.2.0",
"configurations": [
{
"name": "Unity Editor",
"type": "unity",
"path": "${workspaceFolder}/Library/EditorInstance.json",
"request": "launch"
},
{
"name": "Windows Player",
"type": "unity",
"request": "launch"
},
{
"name": "OSX Player",
"type": "unity",
"request": "launch"
},
{
"name": "Linux Player",
"type": "unity",
"request": "launch"
}
]
}
4 changes: 2 additions & 2 deletions Assets/Animations/PedestrianAC.controller
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
Expand Down Expand Up @@ -153,7 +153,7 @@ AnimatorStateTransition:
m_Conditions:
- m_ConditionMode: 4
m_ConditionEvent: speed
m_EventTreshold: 1
m_EventTreshold: 0.1
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 7672409856946404405}
m_Solo: 0
Expand Down
35 changes: 28 additions & 7 deletions Assets/Effects/Materials/RainEffect.mat
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,7 @@ Material:
m_Name: RainEffect
m_Shader: {fileID: -6465566751694194690, guid: 4c6361cb5d4144944a9f857229576f4c,
type: 3}
m_ShaderKeywords: _BLENDMODE_ALPHA _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_ShaderKeywords: _DISABLE_SSR_TRANSPARENT _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 0
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
Expand All @@ -23,6 +23,7 @@ Material:
- TransparentBackface
- TransparentDepthPrepass
- TransparentDepthPostpass
- RayTracingPrepass
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
Expand Down Expand Up @@ -126,10 +127,23 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Floats:
- _AORemapMax: 1
- _AORemapMin: 0
- _ATDistance: 1
- _AddPrecomputedVelocity: 0
- _AlbedoAffectEmissive: 0
- _AlphaCutoff: 0.5
- _AlphaCutoffEnable: 0
Expand All @@ -138,6 +152,8 @@ Material:
- _AlphaCutoffShadow: 0.5
- _AlphaDstBlend: 10
- _AlphaSrcBlend: 1
- _AlphaToMask: 0
- _AlphaToMaskInspectorValue: 0
- _Anisotropy: 0
- _BlendMode: 0
- _BlendOp: 0
Expand Down Expand Up @@ -183,7 +199,7 @@ Material:
- _DstBlend: 10
- _EmissionEnabled: 0
- _EmissiveColorMode: 1
- _EnableBlendModePreserveSpecularLighting: 1
- _EnableBlendModePreserveSpecularLighting: 0
- _EnableFogOnTransparent: 1
- _EnableGeometricSpecularAA: 0
- _EnableMotionVectorForVertexAnimation: 0
Expand Down Expand Up @@ -215,15 +231,18 @@ Material:
- _Mode: 0
- _NormalMapSpace: 0
- _NormalScale: 1
- _OpaqueCullMode: 2
- _PPDLodThreshold: 5
- _PPDMaxSamples: 15
- _PPDMinSamples: 5
- _PPDPrimitiveLength: 1
- _PPDPrimitiveWidth: 1
- _PreRefractionPass: 0
- _RayTracing: 0
- _ReceivesSSR: 1
- _ReceivesSSRTransparent: 0
- _RefractionModel: 0
- _RenderQueueType: 5
- _RenderQueueType: 4
- _RequireSplitLighting: 0
- _SSRefractionProjectionModel: 0
- _ShiverDirectionality: 0.5
Expand All @@ -238,10 +257,10 @@ Material:
- _SpecularAAThreshold: 0.2
- _SrcBlend: 1
- _StencilRef: 0
- _StencilRefDepth: 8
- _StencilRefDepth: 0
- _StencilRefDistortionVec: 4
- _StencilRefGBuffer: 10
- _StencilRefMV: 40
- _StencilRefGBuffer: 2
- _StencilRefMV: 32
- _StencilWriteMask: 6
- _StencilWriteMaskDepth: 8
- _StencilWriteMaskDistortionVec: 4
Expand All @@ -261,6 +280,7 @@ Material:
- _TransparentDepthPostpassEnable: 0
- _TransparentDepthPrepassEnable: 0
- _TransparentSortPriority: 0
- _TransparentWritingMotionVec: 0
- _TransparentZWrite: 0
- _UVBase: 0
- _UVDetail: 0
Expand Down Expand Up @@ -292,6 +312,7 @@ Material:
- _UVDetailsMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMask: {r: 1, g: 0, b: 0, a: 0}
- _UVMappingMaskEmissive: {r: 1, g: 0, b: 0, a: 0}
m_BuildTextureStacks: []
--- !u!114 &953815185311125003
MonoBehaviour:
m_ObjectHideFlags: 11
Expand All @@ -304,4 +325,4 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: da692e001514ec24dbc4cca1949ff7e8, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 2
version: 11
Loading