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Example project which implements the following:

  • 3D rendering written in OpenGl with the ability to render objects with assigned materials.
  • Dynamic shadow/light rendering.
  • Hot reloading of assets (shaders from files) and asset managing.
  • Hot reloading of game and ui code; See package game and reload.bat.
  • Integration of an immediate mode gui (microui)
  • Ui for showing entity information through type reflection.
  • Basic collision for picking entities.

Note it only works easily on windows currently since the Odin vendor library doesn't provide the library for glfw on linux.

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