A work-in-progress NES emulator.
Any feedback is welcome.
- Windows, MacOS and Web
- Mapper 0 games (Donkey Kong, Super Mario Bros. and Galaga were tested)
- Custom key mapping
- Sufficiently tested CPU, PPU and APU
- PPU Viewer
- C API for emulator core
- Performance and audio quality
- More mappers
- Debug tools
- etc.
For stability, use tagged revision.
Prerequisites:
- C++11 compiler and C compiler
- CMake
- vcpkg
Example:
# configure and generate
cmake -S shell -B build -DCMAKE_TOOLCHAIN_FILE=[path to vcpkg]/scripts/buildsystems/vcpkg.cmake -GNinja -DCMAKE_BUILD_TYPE=Release
# build
cmake --build build
Prerequisites:
- emsdk
- CMake
- Ninja
Example:
# configure and generate
cmake -S shell -B build -GNinja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=$EMSDK/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake
# build
cmake --build build
Sincere thanks to the NesDev community (including and not limited to the great Wiki and the Discord server), wouldn't have made it without your generous help.