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Description
Add the ability to compile a passthrough fragment (pixel) shader from end to end from HLSL targeting SPIR-V.
This will be considered done when the following shader can be compiled using clang (https://godbolt.org/z/xTK87KhEE):
// Compile: clang-dxc t.hlsl -T ps_6_8 -E main -spirv -fspv-target-env=vulkan1.3
void main() {}
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