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10 changes: 5 additions & 5 deletions llvm/test/CodeGen/DirectX/floor.ll
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
; RUN: opt -S -passes=dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s
; RUN: opt -S -scalarizer -dxil-op-lower -mtriple=dxil-pc-shadermodel6.3-library %s | FileCheck %s

; Make sure dxil operation function calls for floor are generated for float and half.

Expand All @@ -19,13 +19,13 @@ entry:
define noundef <4 x float> @floor_float4(<4 x float> noundef %a) {
entry:
; CHECK: [[ee0:%.*]] = extractelement <4 x float> %a, i64 0
; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee0]])
; CHECK: [[ie0:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee0]])
; CHECK: [[ee1:%.*]] = extractelement <4 x float> %a, i64 1
; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee1]])
; CHECK: [[ie1:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee1]])
; CHECK: [[ee2:%.*]] = extractelement <4 x float> %a, i64 2
; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee2]])
; CHECK: [[ie2:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee2]])
; CHECK: [[ee3:%.*]] = extractelement <4 x float> %a, i64 3
; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 19, float [[ee3]])
; CHECK: [[ie3:%.*]] = call float @dx.op.unary.f32(i32 27, float [[ee3]])
; CHECK: insertelement <4 x float> poison, float [[ie0]], i64 0
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie1]], i64 1
; CHECK: insertelement <4 x float> %{{.*}}, float [[ie2]], i64 2
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