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[DXContainer] Update DXContainer to match D3D12 spec #143201

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6 changes: 3 additions & 3 deletions llvm/include/llvm/BinaryFormat/DXContainer.h
Original file line number Diff line number Diff line change
Expand Up @@ -154,17 +154,17 @@ enum class FeatureFlags : uint64_t {
static_assert((uint64_t)FeatureFlags::NextUnusedBit <= 1ull << 63,
"Shader flag bits exceed enum size.");

#define ROOT_ELEMENT_FLAG(Num, Val) Val = 1ull << Num,
#define ROOT_ELEMENT_FLAG(Num, Val) Val = Num,
enum class RootElementFlag : uint32_t {
#include "DXContainerConstants.def"
};

#define ROOT_DESCRIPTOR_FLAG(Num, Val) Val = 1ull << Num,
#define ROOT_DESCRIPTOR_FLAG(Num, Val) Val = Num,
enum class RootDescriptorFlag : uint32_t {
#include "DXContainerConstants.def"
};

#define DESCRIPTOR_RANGE_FLAG(Num, Val) Val = 1ull << Num,
#define DESCRIPTOR_RANGE_FLAG(Num, Val) Val = Num,
enum class DescriptorRangeFlag : uint32_t {
#include "DXContainerConstants.def"
};
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41 changes: 21 additions & 20 deletions llvm/include/llvm/BinaryFormat/DXContainerConstants.def
Original file line number Diff line number Diff line change
Expand Up @@ -59,18 +59,19 @@ SHADER_FEATURE_FLAG(33, 39, NextUnusedBit, "Next reserved shader flag bit (not a
// ROOT_ELEMENT_FLAG(bit offset for the flag, name).
#ifdef ROOT_ELEMENT_FLAG

ROOT_ELEMENT_FLAG(0, AllowInputAssemblerInputLayout)
ROOT_ELEMENT_FLAG(1, DenyVertexShaderRootAccess)
ROOT_ELEMENT_FLAG(2, DenyHullShaderRootAccess)
ROOT_ELEMENT_FLAG(3, DenyDomainShaderRootAccess)
ROOT_ELEMENT_FLAG(4, DenyGeometryShaderRootAccess)
ROOT_ELEMENT_FLAG(5, DenyPixelShaderRootAccess)
ROOT_ELEMENT_FLAG(6, AllowStreamOutput)
ROOT_ELEMENT_FLAG(7, LocalRootSignature)
ROOT_ELEMENT_FLAG(8, DenyAmplificationShaderRootAccess)
ROOT_ELEMENT_FLAG(9, DenyMeshShaderRootAccess)
ROOT_ELEMENT_FLAG(10, CBVSRVUAVHeapDirectlyIndexed)
ROOT_ELEMENT_FLAG(11, SamplerHeapDirectlyIndexed)
ROOT_ELEMENT_FLAG(0, NONE)
ROOT_ELEMENT_FLAG(0x1, AllowInputAssemblerInputLayout)
ROOT_ELEMENT_FLAG(0x2, DenyVertexShaderRootAccess)
ROOT_ELEMENT_FLAG(0x4, DenyHullShaderRootAccess)
ROOT_ELEMENT_FLAG(0x8, DenyDomainShaderRootAccess)
ROOT_ELEMENT_FLAG(0x10, DenyGeometryShaderRootAccess)
ROOT_ELEMENT_FLAG(0x20, DenyPixelShaderRootAccess)
ROOT_ELEMENT_FLAG(0x40, AllowStreamOutput)
ROOT_ELEMENT_FLAG(0x80, LocalRootSignature)
ROOT_ELEMENT_FLAG(0x100, DenyAmplificationShaderRootAccess)
ROOT_ELEMENT_FLAG(0x200, DenyMeshShaderRootAccess)
ROOT_ELEMENT_FLAG(0x400, CBVSRVUAVHeapDirectlyIndexed)
ROOT_ELEMENT_FLAG(0x800, SamplerHeapDirectlyIndexed)
#undef ROOT_ELEMENT_FLAG
#endif // ROOT_ELEMENT_FLAG

Expand All @@ -79,9 +80,9 @@ ROOT_ELEMENT_FLAG(11, SamplerHeapDirectlyIndexed)
#ifdef ROOT_DESCRIPTOR_FLAG

ROOT_DESCRIPTOR_FLAG(0, NONE)
ROOT_DESCRIPTOR_FLAG(1, DATA_VOLATILE)
ROOT_DESCRIPTOR_FLAG(2, DATA_STATIC_WHILE_SET_AT_EXECUTE)
ROOT_DESCRIPTOR_FLAG(3, DATA_STATIC)
ROOT_DESCRIPTOR_FLAG(0x2, DATA_VOLATILE)
ROOT_DESCRIPTOR_FLAG(0x4, DATA_STATIC_WHILE_SET_AT_EXECUTE)
ROOT_DESCRIPTOR_FLAG(0x8, DATA_STATIC)
#undef ROOT_DESCRIPTOR_FLAG
#endif // ROOT_DESCRIPTOR_FLAG

Expand All @@ -90,11 +91,11 @@ ROOT_DESCRIPTOR_FLAG(3, DATA_STATIC)
#ifdef DESCRIPTOR_RANGE_FLAG

DESCRIPTOR_RANGE_FLAG(0, NONE)
DESCRIPTOR_RANGE_FLAG(1, DESCRIPTORS_VOLATILE)
DESCRIPTOR_RANGE_FLAG(2, DATA_VOLATILE)
DESCRIPTOR_RANGE_FLAG(3, DATA_STATIC_WHILE_SET_AT_EXECUTE)
DESCRIPTOR_RANGE_FLAG(4, DATA_STATIC)
DESCRIPTOR_RANGE_FLAG(16, DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS)
DESCRIPTOR_RANGE_FLAG(0x1, DESCRIPTORS_VOLATILE)
DESCRIPTOR_RANGE_FLAG(0x2, DATA_VOLATILE)
DESCRIPTOR_RANGE_FLAG(0x4, DATA_STATIC_WHILE_SET_AT_EXECUTE)
DESCRIPTOR_RANGE_FLAG(0x8, DATA_STATIC)
DESCRIPTOR_RANGE_FLAG(0x10000, DESCRIPTORS_STATIC_KEEPING_BUFFER_BOUNDS_CHECKS)
#undef DESCRIPTOR_RANGE_FLAG
#endif // DESCRIPTOR_RANGE_FLAG

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