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118 changes: 105 additions & 13 deletions llvm/test/Transforms/SLPVectorizer/RISCV/basic-strided-loads.ll
Original file line number Diff line number Diff line change
Expand Up @@ -527,23 +527,14 @@ define void @rt_stride_1_with_reordering(ptr %pl, i64 %stride, ptr %ps) {
ret void
}

; TODO: We want to generate this code:
; define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
; %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 %offset0
; %gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
; %strided_load = call <4 x i32> @llvm.experimental.vp.strided.load.v4i32.p0.i64(ptr align 1 %gep_l0, i64 8, <4 x i1> splat (i1 true), i32 4)
; %bitcast_ = bitcast <4 x i32> %strided_load to <16 x i8>
; store <16 x i8> %bitcast_, ptr %gep_s0, align 1
; ret void
; }
define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
; CHECK-LABEL: define void @constant_stride_widen_no_reordering(
define void @constant_stride_masked_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
; CHECK-LABEL: define void @constant_stride_masked_no_reordering(
; CHECK-SAME: ptr [[PL:%.*]], i64 [[STRIDE:%.*]], ptr [[PS:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[GEP_L0:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 0
; CHECK-NEXT: [[GEP_S0:%.*]] = getelementptr inbounds i8, ptr [[PS]], i64 0
; CHECK-NEXT: [[TMP1:%.*]] = call <28 x i8> @llvm.masked.load.v28i8.p0(ptr [[GEP_L0]], i32 1, <28 x i1> <i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true, i1 false, i1 false, i1 false, i1 false, i1 true, i1 true, i1 true, i1 true>, <28 x i8> poison)
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <28 x i8> [[TMP1]], <28 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
; CHECK-NEXT: store <16 x i8> [[TMP8]], ptr [[GEP_S0]], align 1
; CHECK-NEXT: [[TMP2:%.*]] = shufflevector <28 x i8> [[TMP1]], <28 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19, i32 24, i32 25, i32 26, i32 27>
; CHECK-NEXT: store <16 x i8> [[TMP2]], ptr [[GEP_S0]], align 1
; CHECK-NEXT: ret void
;
%gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
Expand Down Expand Up @@ -617,6 +608,107 @@ define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps)
ret void
}

; TODO: We want to generate this code:
; define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) #0 {
; %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
; %gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
; %1 = call <4 x i32> @llvm.experimental.vp.strided.load.v4i32.p0.i64(ptr align 1 %gep_l0, i64 100, <4 x i1> splat (i1 true), i32 4)
; %2 = bitcast <4 x i32> %1 to <16 x i8>
; store <16 x i8> %2, ptr %gep_s0, align 1
; ret void
; }
define void @constant_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
; CHECK-LABEL: define void @constant_stride_widen_no_reordering(
; CHECK-SAME: ptr [[PL:%.*]], i64 [[STRIDE:%.*]], ptr [[PS:%.*]]) #[[ATTR0]] {
; CHECK-NEXT: [[GEP_L0:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 0
; CHECK-NEXT: [[GEP_L4:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 100
; CHECK-NEXT: [[GEP_L8:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 200
; CHECK-NEXT: [[GEP_L12:%.*]] = getelementptr inbounds i8, ptr [[PL]], i64 300
; CHECK-NEXT: [[GEP_S0:%.*]] = getelementptr inbounds i8, ptr [[PS]], i64 0
; CHECK-NEXT: [[TMP1:%.*]] = load <4 x i8>, ptr [[GEP_L0]], align 1
; CHECK-NEXT: [[TMP2:%.*]] = load <4 x i8>, ptr [[GEP_L4]], align 1
; CHECK-NEXT: [[TMP3:%.*]] = load <4 x i8>, ptr [[GEP_L8]], align 1
; CHECK-NEXT: [[TMP4:%.*]] = load <4 x i8>, ptr [[GEP_L12]], align 1
; CHECK-NEXT: [[TMP5:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP6:%.*]] = shufflevector <4 x i8> [[TMP2]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP7:%.*]] = shufflevector <4 x i8> [[TMP1]], <4 x i8> [[TMP2]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP11:%.*]] = shufflevector <4 x i8> [[TMP3]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP9:%.*]] = shufflevector <16 x i8> [[TMP7]], <16 x i8> [[TMP11]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 16, i32 17, i32 18, i32 19, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP10:%.*]] = shufflevector <4 x i8> [[TMP4]], <4 x i8> poison, <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison, i32 poison>
; CHECK-NEXT: [[TMP8:%.*]] = shufflevector <16 x i8> [[TMP9]], <16 x i8> [[TMP10]], <16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7, i32 8, i32 9, i32 10, i32 11, i32 16, i32 17, i32 18, i32 19>
; CHECK-NEXT: store <16 x i8> [[TMP8]], ptr [[GEP_S0]], align 1
; CHECK-NEXT: ret void
;
%gep_l0 = getelementptr inbounds i8, ptr %pl, i64 0
%gep_l1 = getelementptr inbounds i8, ptr %pl, i64 1
%gep_l2 = getelementptr inbounds i8, ptr %pl, i64 2
%gep_l3 = getelementptr inbounds i8, ptr %pl, i64 3
%gep_l4 = getelementptr inbounds i8, ptr %pl, i64 100
%gep_l5 = getelementptr inbounds i8, ptr %pl, i64 101
%gep_l6 = getelementptr inbounds i8, ptr %pl, i64 102
%gep_l7 = getelementptr inbounds i8, ptr %pl, i64 103
%gep_l8 = getelementptr inbounds i8, ptr %pl, i64 200
%gep_l9 = getelementptr inbounds i8, ptr %pl, i64 201
%gep_l10 = getelementptr inbounds i8, ptr %pl, i64 202
%gep_l11 = getelementptr inbounds i8, ptr %pl, i64 203
%gep_l12 = getelementptr inbounds i8, ptr %pl, i64 300
%gep_l13 = getelementptr inbounds i8, ptr %pl, i64 301
%gep_l14 = getelementptr inbounds i8, ptr %pl, i64 302
%gep_l15 = getelementptr inbounds i8, ptr %pl, i64 303

%load0 = load i8, ptr %gep_l0 , align 1
%load1 = load i8, ptr %gep_l1 , align 1
%load2 = load i8, ptr %gep_l2 , align 1
%load3 = load i8, ptr %gep_l3 , align 1
%load4 = load i8, ptr %gep_l4 , align 1
%load5 = load i8, ptr %gep_l5 , align 1
%load6 = load i8, ptr %gep_l6 , align 1
%load7 = load i8, ptr %gep_l7 , align 1
%load8 = load i8, ptr %gep_l8 , align 1
%load9 = load i8, ptr %gep_l9 , align 1
%load10 = load i8, ptr %gep_l10, align 1
%load11 = load i8, ptr %gep_l11, align 1
%load12 = load i8, ptr %gep_l12, align 1
%load13 = load i8, ptr %gep_l13, align 1
%load14 = load i8, ptr %gep_l14, align 1
%load15 = load i8, ptr %gep_l15, align 1

%gep_s0 = getelementptr inbounds i8, ptr %ps, i64 0
%gep_s1 = getelementptr inbounds i8, ptr %ps, i64 1
%gep_s2 = getelementptr inbounds i8, ptr %ps, i64 2
%gep_s3 = getelementptr inbounds i8, ptr %ps, i64 3
%gep_s4 = getelementptr inbounds i8, ptr %ps, i64 4
%gep_s5 = getelementptr inbounds i8, ptr %ps, i64 5
%gep_s6 = getelementptr inbounds i8, ptr %ps, i64 6
%gep_s7 = getelementptr inbounds i8, ptr %ps, i64 7
%gep_s8 = getelementptr inbounds i8, ptr %ps, i64 8
%gep_s9 = getelementptr inbounds i8, ptr %ps, i64 9
%gep_s10 = getelementptr inbounds i8, ptr %ps, i64 10
%gep_s11 = getelementptr inbounds i8, ptr %ps, i64 11
%gep_s12 = getelementptr inbounds i8, ptr %ps, i64 12
%gep_s13 = getelementptr inbounds i8, ptr %ps, i64 13
%gep_s14 = getelementptr inbounds i8, ptr %ps, i64 14
%gep_s15 = getelementptr inbounds i8, ptr %ps, i64 15

store i8 %load0, ptr %gep_s0, align 1
store i8 %load1, ptr %gep_s1, align 1
store i8 %load2, ptr %gep_s2, align 1
store i8 %load3, ptr %gep_s3, align 1
store i8 %load4, ptr %gep_s4, align 1
store i8 %load5, ptr %gep_s5, align 1
store i8 %load6, ptr %gep_s6, align 1
store i8 %load7, ptr %gep_s7, align 1
store i8 %load8, ptr %gep_s8, align 1
store i8 %load9, ptr %gep_s9, align 1
store i8 %load10, ptr %gep_s10, align 1
store i8 %load11, ptr %gep_s11, align 1
store i8 %load12, ptr %gep_s12, align 1
store i8 %load13, ptr %gep_s13, align 1
store i8 %load14, ptr %gep_s14, align 1
store i8 %load15, ptr %gep_s15, align 1

ret void
}
; TODO: We want to generate this code:
; define void @rt_stride_widen_no_reordering(ptr %pl, i64 %stride, ptr %ps) {
; %gep_l0 = getelementptr inbounds i8, ptr %pl, i64 %offset0
Expand Down