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89 changes: 89 additions & 0 deletions llvm/docs/DirectX/DXILResources.rst
Original file line number Diff line number Diff line change
Expand Up @@ -746,3 +746,92 @@ Examples:
@llvm.dx.resource.load.cbufferrow.8(
target("dx.CBuffer", target("dx.Layout", {i16}, 2, 0)) %buffer,
i32 %index)

Resource dimensions
-------------------

*relevant types: Textures and Buffer*

The `getDimensions`_ DXIL operation returns the dimensions of a texture or
buffer resource. It returns a `Dimensions`_ type, which is a struct
containing four ``i32`` values. The values in the struct represent the size
of each dimension of the resource, and when aplicable the number of array
elements or number of samples. The mapping is defined in the
`getDimensions`_ documentation.

The LLVM IR representation of this operation has several forms
depending on the resource type and the specific ``getDimensions`` query.
The intrinsics return a scalar or anonymous struct with up to 4 `i32`
elements. The intrinsic names include suffixes to indicate the number of
elements in the return value. The suffix `.x` indicates a single `i32`
return value, `.xy` indicates a struct with two `i32` values, and `.xyz`
indicates a struct with three `i32` values.

Intrinsics representing queries on multisampled texture resources include
`.ms.` in their name and their return value includes an additional `i32` for
the number of samples.

Intrinsics with `mip_level` argument and `.level.` in their name are used
for texture resources with multiple MIP levels. Their return
struct includes an additional `i32` for the number of levels the resource has.

.. code-block:: llvm

i32 @llvm.dx.resource.getdimensions.x( target("dx.*") handle )
{i32, i32} @llvm.dx.resource.getdimensions.xy( target("dx.*") handle )
{i32, i32, i32} @llvm.dx.resource.getdimensions.xyz( target("dx.*") handle )
{i32, i32} @llvm.dx.resource.getdimensions.levels.x( target("dx.*") handle, i32 mip_level )
{i32, i32, i32} @llvm.dx.resource.getdimensions.levels.xy( target("dx.*") handle, i32 mip_level )
{i32, i32, i32, i32} @llvm.dx.resource.getdimensions.levels.xyx( target("dx.*") handle, i32 mip_level )
{i32, i32, i32} @llvm.dx.resource.getdimensions.ms.xy( target("dx.*") handle )
{i32, i32, i32, i32} @llvm.dx.resource.getdimensions.ms.xyz( target("dx.*") handle )

.. list-table:: ``@llvm.dx.resource.getdimensions.*``
:header-rows: 1

* - Argument
-
- Type
- Description
* - Return value
-
- `i32`, `{i32, i32}`, `{i32, i32, i32}`, or `{i32, i32, i32, i32}`
- Width, height, and depth of the resource (based on the specific suffix), and a number of levels or samples where aplicable.
* - ``%handle``
- 0
- ``target(dx.*)``
- Resource handle
* - ``%mip_level``
- 1
- ``i32``
- MIP level for the requested dimensions.

Examples:

.. code-block:: llvm

; RWBuffer<float4>
%dim = call i32 @llvm.dx.resource.getdimensions.x(target("dx.TypedBuffer", <4 x float>, 1, 0, 0) %handle)

; Texture2D
%0 = call {i32, i32} @llvm.dx.resource.getdimensions.xy(target("dx.Texture", ...) %tex2d)
%tex2d_width = extractvalue {i32, i32} %0, 0
%tex2d_height = extractvalue {i32, i32} %0, 1

; Texture2DArray with levels
%1 = call {i32, i32, i32, i32} @llvm.dx.resource.getdimensions.levels.xyz(
target("dx.Texture", ...) %tex2darray, i32 1)
%tex2darray_width = extractvalue {i32, i32, i32, i32} %1, 0
%tex2darray_height = extractvalue {i32, i32, i32, i32} %1, 1
%tex2darray_elem_count = extractvalue {i32, i32, i32, i32} %1, 2
%tex2darray_levels_count = extractvalue {i32, i32, i32, i32} %1, 3

; Texture2DMS
%2 = call {i32, i32, i32} @llvm.dx.resource.getdimensions.ms.xy(
target("dx.Texture", ...) %tex2dms)
%tex2dms_width = extractvalue {i32, i32, i32} %2, 0
%tex2dms_height = extractvalue {i32, i32, i32} %2, 1
%tex2dms_samples_count = extractvalue {i32, i32, i32} %2, 2

.. _Dimensions: https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst#resource-operation-return-types
.. _getDimensions: https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst#getdimensions
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