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[Offload] Remove standalone build in favor of 'runtimes' #162904
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -10,31 +10,9 @@ include (FindPackageHandleStandardArgs) | |
# Looking for LLVM... | ||
################################################################################ | ||
|
||
if (OPENMP_STANDALONE_BUILD) | ||
# Complete LLVM package is required for building libomptarget | ||
# in an out-of-tree mode. | ||
find_package(LLVM REQUIRED) | ||
message(STATUS "Found LLVM ${LLVM_PACKAGE_VERSION}") | ||
message(STATUS "Using LLVM in: ${LLVM_DIR}") | ||
list(APPEND LIBOMPTARGET_LLVM_INCLUDE_DIRS ${LLVM_INCLUDE_DIRS}) | ||
list(APPEND CMAKE_MODULE_PATH ${LLVM_CMAKE_DIR}) | ||
include(AddLLVM) | ||
if(TARGET omptarget) | ||
message(FATAL_ERROR "CMake target 'omptarget' already exists. " | ||
"Use an LLVM installation that doesn't expose its 'omptarget' target.") | ||
endif() | ||
else() | ||
# Note that OPENMP_STANDALONE_BUILD is FALSE, when | ||
# openmp is built with -DLLVM_ENABLE_RUNTIMES="openmp" vs | ||
# -DLLVM_ENABLE_PROJECTS="openmp", but openmp build | ||
# is actually done as a standalone project build with many | ||
# LLVM CMake variables propagated to it. | ||
list(APPEND LIBOMPTARGET_LLVM_INCLUDE_DIRS | ||
${LLVM_MAIN_INCLUDE_DIR} ${LLVM_BINARY_DIR}/include | ||
) | ||
message(STATUS | ||
"Using LLVM include directories: ${LIBOMPTARGET_LLVM_INCLUDE_DIRS}") | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Why not keeping the message? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Useless information when we only build through LLVM |
||
endif() | ||
list(APPEND LIBOMPTARGET_LLVM_INCLUDE_DIRS | ||
${LLVM_MAIN_INCLUDE_DIR} ${LLVM_BINARY_DIR}/include | ||
) | ||
|
||
################################################################################ | ||
# Looking for libffi... | ||
|
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Do we even support Windows? Lol
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Not really, it's probably copied from somewhere else way back when. Honestly though, we should at least try for CUDA. I know that the HSA plugin won't work, but the CUDA driver shares the same API I think. Maybe when @Meinersbur is bored one day he can try building it on Windows and seeing if it works.
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We build it for Windows with the L0 Plugin and works.