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[DirectX] Add DXIL_MODULE_FLAG for ShaderFlags. #83217
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8b123b2
Add DXIL_MODULE_FLAG into DXContainerConstants.def to avoid dup.
python3kgae 4cf8aa5
Change bit to Bit in the macro defines.
python3kgae be269bd
Fix issues in the flag table.
python3kgae 06cba45
Fix format.
python3kgae 4dd5e61
Use raw_ostream::indent to control format.
python3kgae b4b289c
Comment at #endif
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The
*_SB_GLOBAL_FLAG_*
values were carried over from DXBC, and were global for a particular shader. Most of these can be considered global module-level flags, but notForceEarlyDepthStencil
, which applies to a particular pixel shader only (which only makes a difference for libraries). However, we could also potentially support some at a more granular level, such asDisableOptimizations
orDisableMathRefactoring
, though more granular settings for these could be expressed differently.That said, there are ones missing from this list, and there may be overlap between flags that could be exposed through feature flags or global flags corresponding to DXBC's
*_SB_GLOBAL_FLAG_*
, such asDX11_1_ShaderExtensions
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DX11_1_ShaderExtension is marked as map to DxilModuleFlag bit offset 7.