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This pulls the body of llvm::ms_demangle::ArenaAllocator::allocArray and llvm::ms_demangle::ArenaAllocator::alloc into a common allocAlignedBuffer function. In my testing this reduces the overall binary size of LLVMDemangle.lib by 6kb and has a negligible impact on performance.

The addNode(std::max(AllocUnit, Size)); being pulled into the common function retains the same behaviour as before as Size will always be < AllocUnit when allocating a single object.

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