Skip to content

Releases: loki79uk/FS25_UniversalAutoload

v0.4.6.0 - COMPATIBLE WITH V1.7.0.0

14 Apr 19:23
Compare
Choose a tag to compare

Fix for #346

Sorry I was away the last week - obviously that is when GIANTS pushed the patch! :D

Some other small changes too:

  • Fix for #327
  • Calculate log length for currently selected zone
  • Remember existing settings in shop
  • Check for MESH_SPLIT_SHAPE when identifying spawned logs
  • Width-ways loaded trigger margin increased again (3.33 -> 3.50)
  • Use config name "design" for dpw1800 in defaults
  • Update l10n_cs.xml

v0.4.5.8

26 Feb 20:55
Compare
Choose a tag to compare

Further reduce loaded trigger width

  • Width-ways loaded trigger margin increased by ~10%
  • Prevent possible error in debugging display when container type is unknown
  • Cleaned up some debugging texts (ATTEMPT RELOAD printed when AD or CP was active)

v0.4.5.7

25 Feb 23:09
Compare
Choose a tag to compare

Partially revert change from v0.4.5.5

Trigger boundaries were too small after the last change, causing some pallets to not be detected and also for the triggers to detect pallets as leaving the trigger when the vehicle is moving.

  • Reduced trigger delta offset (0.2 to 0.1)
  • Decreased loaded trigger width (to reduce chance of detecting items outside the trailer)
  • Increased loaded trigger length (to reduce chance that triggers detect objects leaving the trigger when moving)

v0.4.5.6

25 Feb 08:00
Compare
Choose a tag to compare

Fixed an issue where loading zones could only be adjusted in one direction

  • Mistake was introduced in v0.4.5.4 to prevent divide by zero errors

v0.4.5.5

24 Feb 22:18
Compare
Choose a tag to compare

Should help with various loading bugs (e.g. #288)

  • Increased the margin for triggers (should get less false detections of loaded items)
  • Reset loading area if loading is complete but nothing was loaded

v0.4.5.4

24 Feb 18:34
Compare
Choose a tag to compare

Hopefully fix for #315

Either way it is a fix for an issue where mods would not work immediately after buying.

NOTE: Somewhere spec.configFileName was being set to the full path (not cleaned). I can't find exactly where, but this hack should correct it. Didn't affect non-mods since those paths are relative not absolute.

v0.4.5.3

23 Feb 23:08
Compare
Choose a tag to compare

More changes for bug #177

  • Prevent changes to saving settings after applying settings for the first time
  • Added extra message to remind users that saving settings does not apply immediately

NOTE: still need to delete/remove unused settings somehow. Maybe a "clear settings" button, or a pop-up when selecting "ALL"

v0.4.5.2

22 Feb 22:56
Compare
Choose a tag to compare

Changes for bug #177

Simplify configuration selection

  • Only one "useConfigName" allowed per vehicle (will be locked in shop menu once selected)
  • Remove hard coded "useConfigName" (e.g. 'enterablePassenger' for International CV Series)
  • Remove "replaceConfigId" previously used as a workaround for missing configs

Also added missing strings to language files

v0.4.5.1

20 Feb 21:06
Compare
Choose a tag to compare

v0.4.5.1 - Update to Global menu and more options for exporting settings

  • Select selectedConfigs and useConfigName (optional) in the shop UAL menu when saving
  • Add price per item to global options (experimental)
  • Update UK, RU and IT languages

NOTE:
- Be very careful changing the save options (especially useConfigName) since this can overwrite settings for other configurations.
- I also need to consider deleting or rearranging superseded settings, e.g. if we select to save "ALL" it will only be used if it appears first in the settings file list (before another valid configuration). I'm nervous about deleting all other settings though in case it was a mistake. Maybe best to add a confirmation dialog for this.
- Still need to decide how to handle setting global settings in MP (permissions?) and to save them between games (see #307).

v0.4.5.0

11 Feb 00:07
Compare
Choose a tag to compare

Added feature from #186

  • Can now add or remove loading areas (up to a maximum of three)
    • "Add" area will split the previous one into two
    • "Remove" will expand the previous area by the deleted width

*** NOTE: NOT TESTED IN MULTIPLAYER ***

Example Screenshots

image

image

Also:

  • KRONE default config now has rear loading and side loading
  • Possible loading logic improvement for issues like #288 and #290