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Batch mod installation with automatic Minecraft/loader matching and shared dependencies.
Move managed instances and open their saves directories.
Import existing server directories, use local Spigot/Bukkit JARs, and manage server mods/plugins from Content. Add per-server EULA confirmation and independent agreement language selection.
Configure Java, Gradle arguments and debug ports per project. Expand MCP tools for all three modes, including direct project/server imports and project status.
Add a LittleSkin preset for external authentication while keeping custom API addresses editable.
Fixed
Reduce duplicate settings metadata, form helpers and unused archive code in the extension package. Include license texts for the dependencies actually bundled.
Preserve cleared instance, account and server selections during background file synchronization.
Register native sidebar views before loading saved data and credentials, avoiding the missing data provider message during startup.
Import HMCL patched profiles and renamed client JARs; reuse complete installations without reinstalling. Accept valid modpack override directories and hidden configuration files.
Restore horizontal content rows with action buttons on the right and simplify Alpha/Beta labels. Failed content requests now show Retry instead of loading indefinitely. Improve version recommendations, Chinese settings and native sidebar proportions; separate Tasks and Output under More, and preserve project settings during background refreshes.
Reuse installed game files and matching loaders across instances. Improve task logs, cancel project preparation when stopped, and use the configured Gradle debug port.
Correct client/server target selection in the workbench and MCP, registration with workspace overrides, server JAR/version detection, and world backup validation before restoration.