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Releases: lucasvinbr/GTA5GangMod

Release 1.5

30 May 06:01
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  • "multi-war" system added: AI gangs actually fight their wars in the open now
  • wars now use preset spawn points whenever possible
  • wars' spawn points can be taken by attackers/defenders (or neutralized by "third party" gangs)
  • gang vehicles in wars should come from different general directions according to whether they're attackers/defenders instead of randomly
  • added "gang members spawn everywhere"-like modOption, editable ingame
  • tweaked default modOptions
  • random fixes

Release 1.4

14 Jun 19:29
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  • "custom area zones" added (create a gang zone anywhere. Its "area of influence" is defined by a circle)
  • driver spawn limiting (only ambient and war, backups are always spawned)
  • war spawns limited to number of tickets
  • little increase to the driver update limit before giving up
  • secondaryColor of vehicles as customizable option for Gangs
  • mind control health tweak (shouldn't have more health than the member had now)
  • extra area blip for wars (this one spawns around the player, to circumvent issues with "fighting at the border of the zone")
  • notificationsEnabled affecting most notifications
  • more modOptions for regulating reinforcements in wars

1.3.20

19 May 23:31
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-more cars spawn in wars
-vehicle driver tweaks
-GangAndTurfMod logs are now kept in only one file instead of a timestamped one for each day
-added "playerIsASpectator" and "membersCanDropMoneyOnDeath" ModOptions
-using Eddlm's spawn generator for getting car spawns in urban areas
-"nerfed" the influence of the amount of owned zones in autocalc
-some checks for bad spawn points during wars
-war balancing tweaks
-"extended save mode" for ped registration. Can help with some addon peds that have extra details, but usually not needed

1.3.18

16 Oct 02:34
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-updated to ScriptHookVDotNet V2.10.10
-fix for members dying on spawn
-Just like with SHVDN, this mod now requires .NET Framework 4.8 and Visual C++ redistributable 2019

1.3.17

26 Apr 17:10
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-logger System changed to a "levels" approach
-(hopefully) reduced occurrences of people inside walls
-"preventAIExpansion" default is now false
-adjusting AI gangs' weapons to the buyableWeapons List
-some default modoptions have been tweaked
-new modOption: maxRewardPerZoneOwned sets the reward given by maxed zones
-new zone rewards calculation, using maxRewardPerZoneOwned

1.3.16

16 Apr 18:13
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-Fixes for issues when running the mod for the first time/without a ModOptions file/with an invalid ModOptions file

1.3.14

28 Mar 20:47
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This version contains more tweaks and fixes:
-pressing H while aiming at a vehicle that no longer has a blip should add all member passengers to your group
-Driver/passenger AI tweaks
-fix for saving wiped out gangs
-better handling for "player is flying" situations
-Eddlm's "GenerateSpawnPos"

1.3.13

18 Mar 03:15
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-Warzones' "zone" is now visible
-Some fixes for reported issues
-Some Gang AI tweaks (they should attack more often... maybe too often haha)
-Some new weapons added to the default buyables list
-New menu options:
-"Force enemy spawn point replacement",
-"Toggle display of member blips"
-"Fighting enabled" became "prevent AI expansion"

Release 1.3.12

09 Jul 21:17
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-switched some "interval between..." options to use miliseconds instead of ticks
-changes in member AI (letting the game take care of most of it now)
-changes in driver AI (got some great info from Eddlm's vehicle flags thread and Lively World project. Thanks a lot!)
-autosaving in configurable intervals instead of every time something changes

Release 1.3.11

26 May 00:29
7f378f7
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Contains a minor fix for members not leaving backup cars after reaching their destination