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Build shaders through cmake #10

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lucasw opened this issue Feb 10, 2017 · 1 comment
Closed

Build shaders through cmake #10

lucasw opened this issue Feb 10, 2017 · 1 comment

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@lucasw
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lucasw commented Feb 10, 2017

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@lucasw
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lucasw commented Feb 11, 2017

Could use xxd to turn the shaders into header files, and then load those into bgfx memory instead of loading a file from disk.

This would also pave the way to in-memory building of shaders from in-memory text (which might have arrived via ros topic or service call, for live-coding applications.

@lucasw lucasw closed this as completed Feb 11, 2017
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