Skip to content
View luisoliveiras's full-sized avatar
🎮
🎮

Block or report luisoliveiras

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
luisoliveiras/README.md

Hi there 👋

My name is Luis Oliveira, and I'm a game developer. I like making games and tools to help in game development, most of them in Unity. I'm currently working on refining some small tools I developed for my personal projects, that can be found here on github.

Contact: 📧 dev.oliveiras@gmail.com

Pinned Loading

  1. scriptable-states scriptable-states Public

    Scriptable Objects based FSM for Unity

    C# 55 5

  2. game-data-maker game-data-maker Public

    A simple implementation for game data saving and loading in unity

    C#

  3. scriptable-events scriptable-events Public

    Serializable unity events added to a scriptable object.

    C#

  4. Create Asset menu Scriptable Object ... Create Asset menu Scriptable Object Template
    1
    using UnityEngine;
    2
    
                  
    3
    [CreateAssetMenu(menuName = "Scriptable Objects/#SCRIPTNAME#", fileName = "new #SCRIPTNAME#")]
    4
    public class #SCRIPTNAME# : ScriptableObject 
    5
    {
  5. TakaBro/PitstopSpace TakaBro/PitstopSpace Public

    GameJam 2020

    C#