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Abyss 0.5.2

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@lung595 lung595 released this 09 Oct 15:55
· 31 commits to main since this release

Documentation

  • Every screenshot and GIF redone for 0.5: the README and the guide showed the deep of 0.1 and 0.2 (no search bar, no + button, no doors on the card). All of them are rendered again from the demo mesh: the deep, disconnected, relay down, exit node in a light theme, search, menus, networks, the card, the Control Center, the desktop fishbowl, and the five gesture GIFs.

Fixed

  • Previews no longer catch two creatures crossing: the demo traffic regroups the deep every second, and the preview script took its picture 1.6 s in, often in the middle of a swim, so a manta and a turtle could sit on top of each other with a hidden name. It now waits until nothing swims before taking the picture. The layout itself never overlaps resting creatures.
  • The top consumer's label no longer covers a cave's name: its label is the tallest in the deep (TOP CONSUMER, the name, the rates), and when the deepest peer held the crown it could reach down onto the networks' row and hide a name. The layout now keeps that room above the caves for every peer, whoever is the top.