PokeBlaster
by William Lushbough
I created this project to work on my Javascript skills and get familar with the Phaser Framework. I've accomplished completing a distributing a basic web game.
This is a temporary demo of a 2D game called PokeBlaser. Currently working on implementing multiplayer with Node.js and socket.io.
play the game online here: https://lushbough.github.io/runGame/
A starter template for Phaser 3 with ES6 and webpack for building excellent html5-games that work great in the browser and on mobile devices.
Key Features • Preview • How To Use • enable3d • PWA • Native App • Custom Configurations • TypeScript • Useful Links • Multiplayer Game • Examples • Credits • License
Want to use TypeScript instead? Switch to the phaser-project-template
- ESNext features ready (async/await, Rest/Spread operators)
- Code Splitting
- Obfuscation
- Development Server with SourceMap and Live-Reload
- PWA ready with offline support and "Add to Home screen" install prompt
- Easy to build Native App using Capacitor
- Includes Phaser 3 TypeScript typings
- For development and production builds
- Adds a webpack ContentHash to the JavaScript files (in production)
This is what you get after installing this template. A simple and clean starter template written in ES6+. Try it!
To clone and run this template, you'll need Git and Node.js (which comes with npm) installed on your computer. From your command line:
# Clone this repository
$ git clone --depth 1 https://github.com/yandeu/phaser-project-template-es6.git phaser3-game
# Go into the repository
$ cd phaser3-game
# Install dependencies
$ npm install
# Start the local development server (on port 8080)
$ npm start
# Ready for production?
# Build the production ready code to the /dist folder
$ npm run build
# Play your production ready game in the browser
$ npm run serve
Change the gameName in /webpack/webpack.common.js.
All your game code lies inside the /src/scripts folder. All assets need to be inside the /src/assets folder in order to get copied to /dist while creating the production build. Do not change the name of the index.html and game.js files.
Want to add 3D objects and physics to your Phaser game? Checkout enable3d!
This template is 100% PWA ready.
The ServiceWorker is disabled by default. Uncomment the line below inside /src/index.html to enable it.
<script>
if ('serviceWorker' in navigator) {
window.addEventListener('load', () => {
navigator.serviceWorker.register('./sw.js')
})
}
</script>
You can easily personalize its settings by following these steps:
- Replace both icons in /pwa/icons with your own.
- One is 512x512 the other 192x192
- Add your own favicon.ico to /src
- Adjust these parameters in the manifest.json file in /pwa
- short_name: Max. 12 characters
- name: The full game name
- orientation: "landscape" or "portrait"
- background_color: color of the splash screen
- theme_color: color of the navbar - has to match the theme-color in the index.html file
- You can leave the sw.js (serviceWorker) in /pwa how it is.
- Change the gameName in /webpack/webpack.common.js
Read more about PWA on developers.google.com
The simplest way to build a Native App is using Capacitor and following its Documentation.
The only thing you need to change after installing Capacitor is the webDir inside the capacitor.config.json file. Set it to dist like so:
{
"appId": "com.example.app",
"appName": "YOUR_APP_NAME",
"bundledWebRuntime": false,
"webDir": "dist"
}
Change the Babel compiler's settings in the .babelrc file.
You'll find more information about the babel here.
All webpack configs are in the webpack folder.
We are using the webpack-obfuscator. Change its settings in webpack/webpack.prod.js if needed. All available options are listed here.
Want to use TypeScript instead of ES6? Switch to the phaser-project-template
Making a multiplayer game? Check out geckos.io
Platformer Example [Play this game - Visit its Repository]
Phaser 3 + Matter.js: Car Example [Play this game - Visit its Repository]
A huge thank you to Rich @photonstorm for creating Phaser
The MIT License (MIT) 2019 - Yannick Deubel. Please have a look at the LICENSE for more details.