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Writing installers

Table of contents

Basics

Games in Lutris are written in the YAML format in a declarative way. The same document provides information on how to acquire game files, setup the game and store a base configuration.

Make sure you have some level of understanding of the YAML format before getting into Lutris scripting. The Ansible documentation provides a short guide on the syntax: https://docs.ansible.com/ansible/latest/reference_appendices/YAMLSyntax.html

At the very least, a Lutris installer should have a game section. If the installer needs to download or ask the user for some files, those can be added in the files section.

Installer instructions are stored in the installer section. This is where the installer files are processed and will results in a runnable game when the installer has finished.

The configuration for a game is constructed from its installer. The files and installer sections are removed from the script, some variables such as $GAMEDIR are substituted and the results is saved in: ~/.config/lutris/games/<game>-<timestamp>.yml.

Published installers can be accessed from a command line by using the lutris: URL prefix followed by the installer slug. For example, calling lutris lutris:quake-darkplaces will launch the Darkplaces installer for Quake.

Important note: Installer scripts downloaded to the client are embedded in another document. What is editable on the Lutris section is the script section of a bigger document. In addition to the script it self, Lutris needs to know the following information:

  • name: Name of the game, should be surrounded in quotes if containing special characters.
  • game_slug: Game identifier on the Lutris website
  • version: Name of the installer
  • slug: Installer identifier
  • runner: Runner used for the game.

If you intend to write installers locally and not use the website, you should have those keys provided at the root level and everything else indented under a script section. Local installers can be launched from the CLI with lutris -i /path/to/file.yaml.

Variable substitution

You can use variables in your script to customize some aspect of it. Those variables get substituted for their actual value during the install process.

Available variables are:

  • $GAMEDIR: Absolute path where the game is installed.
  • $CACHE: Temporary cache used to manipulate game files and deleted at the end of the installation.
  • $RESOLUTION: Full resolution of the user's main display (eg. 1920x1080)
  • $RESOLUTION_WIDTH: Resolution width of the user's main display (eg. 1920)
  • $RESOLUTION_HEIGHT: Resolution height of the user's main display (eg. 1080)
  • $WINEBIN: Absolute path to the Lutris provided Wine binary used to install the game.

Additional variables are referenced in a variables section in the script. Example:

variables:
  VERSION: 1.3
files:
  stk: https://github.com/supertuxkart/stk-code/releases/download/$VERSION/SuperTuxKart-$VERSION-linux-64bit.tar.xz

You can also reference files from the files section by their identifier, they will resolve to the absolute path of the downloaded or user provided file. Referencing game files usually doesn't require preceding the variable name with a dollar sign.

Installer meta data

Installer meta-data is any directive that is at the root level of the installer used for customizing the installer.

Referencing the main file

Referencing the main file of a game is possible to do at the root level of the installer but this information is later merged in the game section. It is recommended to put this information directly in the game section. If you see an existing installer with keys like exe or main_file sitting at the root level, please move them to the game section.

Requiring additional binaries

If the game or the installer needs some system binaries to run, you can specify them in the require-binaries directive. The value is a comma-separated list of required binaries (acting as AND), if one of several binaries are able to run the program, you can add them as a | separated list (acting as OR).

Example:

# This requires cmake to be installed and either ggc or clang
require-binaries: cmake, gcc | clang

Mods and add-ons

Mods and add-ons require that a base game is already installed on the system. You can let the installer know that you want to install an add-on by specifying the requires directive. The value of requires must be the canonical slug name of the base game, not one of its aliases. For example, to install the add-on "The reckoning" for Quake 2, you should add: requires: quake-2

You can also add complex requirements following the same syntax as the require-binaries directive described above.

Extensions / patches

You can write installers that will not create a new game entry in Lutris. Instead they will modify the configuration on an exsiting game. You can use this feature with the extends directive. It works the same way as the requires directive and will check for a base game to be available.

Example:

# Used in a installer that fixes issues with Mesa
extends: unreal-gold

Customizing the end of install text

You can display a custom message when the installation is completed. To do so, use the install_complete_text key.

Game configuration directives

A game configuration file can contain up to 3 sections: game, system and a section named after the runner used for the game.

The game section can also contain references to other stores such as Steam or GOG. Some IDs are used to launch the game (Steam, ScummVM) while in other cases, the ID is only used to find games files on a 3rd party platform and download the installer (Humble Bundle, GOG).

Lutris supports the following game identifiers:

appid: For Steam games. Numerical ID found in the URL of the store page. Example: The appid for https://store.steampowered.com/app/238960/Path_of_Exile/ is 238960. This ID is used for installing and running the game.

game_id: Identifier used for ScummVM games. Can be looked up on the game compatibility list: https://www.scummvm.org/compatibility/

gogid: GOG identifier. Can be looked up on https://www.gogdb.org/products Be sure to reference the base game and not one of its package or DLC. Example: The gogid for Darksiders III is 1246703238

humbleid: Humble Bundle ID. There currently isn't a way to lookup game IDs other than using the order details from the HB API. Lutris will soon provide easier ways to find this ID.

main_file: For MAME games, the main_file can refer to a MAME ID instead of a file path.

Common game section entries

exe: Main game executable. Used for Linux and Wine games. Example: exe: exult

main_file: Used in most emulator runners to reference the ROM or disk file. Example: main_file: game.rom. Can also be used to pass the URL for web based games: main_file: http://www...

args: Pass additional arguments to the command. Can be used with linux, wine, dosbox, scummvm, pico8 and zdoom runners. Example: args: -c $GAMEDIR/exult.cfg

working_dir: Set the working directory for the game executable. This is useful if the game needs to run from a different directory than the one the executable resides in. This directive can be used for Linux, Wine and Dosbox installers. Example: $GAMEDIR/path/to/game

launch_configs: When you have games with multiple executables (example: a game that comes with a map editor, or that need to be launched with different arguments) you can specify them in this section. In this section, you can have a list of configurations containing exe, args and working_dir plus a name to show in the launcher dialog. Example:

game:
  exe: main.exe
  launch_configs:
  - exe: map_editor.exe
    name: Map Editor
  - exe: main.exe
    args: -missionpack
    name: Mission Pack

Wine and other wine based runners

arch: Sets the architecture of a Wine prefix. By default it is set to win64, the value can be set to win32 to setup the game in a 32-bit prefix.

prefix: Path to the Wine prefix. For Wine games, it should be set to $GAMEDIR.

DRM free Steam

Lutris has the ability to run Steam games without launching the Steam client. This is only possible with certain games lacking the Steam DRM.

run_without_steam: Activate the DRM free mode and no not launch Steam when the game runs.

steamless_binary: Used in conjonction with run_without_steam. This allows to provide the path of the game executable if it's able to run without the Steam client. The game must not have the Steam DRM to use this feature.

Example: steamless_binary: $GAMEDIR/System/GMDX.exe

ScummVM

path: Location of the game files. This should be set to $GAMEDIR in installer scripts.

Runner configuration directives

Runners can be customized in a section named after the runner identifier (slug field in the API). A complete list of all runners is available at https://lutris.net/api/runners. Use the runner's slug as the runner identifier. Please keep the amount of runner customization to a minimum, only adding what is needed to make the game run correctly. A lot of runner options do not have their place in Lutris installers and are reserved for the user's preferences.

The following sections will describe runner directives commonly used in installers.

wine

version: Set the Wine version to a specific build. Only set this if the game has known regressions with the current default build. Abusing this feature slows down the development of the Wine project. Example: version: staging-2.21-x86_64

dxvk: Use this to disable DXVK if needed. (dxvk: false)

dxvk_version: Use this to define a specific DXVK version. (dxvk_version: 1.10.3)

esync: Use this to disable esync. (esync: false)

overrides: Overrides for Wine DLLs. List your DLL overrides in a mapping with the following values:

n,b = Try native and fallback to builtin if native doesn't work

b,n = Try builtin and fallback to native if builtin doesn't work

b = Use builtin

n = Use native

disabled = Disable library

Example:

overrides:
  ddraw.dll: n
  d3d9: disabled
  winegstreamer: builtin

System configuration directives

Those directives are stored in the system section and allow for customization of system features. As with runner configuration options, system directives should be used carefully, only adding them when absolutely necessary to run a game.

env: Sets environment variables before launching a game and during install. Do not ever use this directive to enable a framerate counter. Do not use this directive to override Wine DLLs. Variable substitution is available in values. Example:

env:
  __GL_SHADER_DISK_CACHE: 1
  __GL_THREADED_OPTIMIZATIONS: '1'
  __GL_SHADER_DISK_CACHE_PATH: $GAMEDIR
  mesa_glthread: 'true'

single_cpu: Run the game on a single CPU core. Useful for some old games that handle multicore CPUs poorly. (single_cpu: true)

pulse_latency: Set PulseAudio latency to 60 msecs. Can reduce audio stuttering. (pulse_latency: true)

use_us_layout: Change the keyboard layout to a standard US one while the game is running. Useful for games that handle other layouts poorly and don't have key remapping options. (use_us_layou: true)

Fetching required files

The files section of the installer references every file needed for installing the game. This section's keys are unique identifier used later in the installer section. The value can either be a string containing a URI pointing at the required file or a dictionary containing the filename and url keys. The url key is equivalent to passing only a string to the installer and the filename key will be used to give the local copy another name. If you need to set referer use referer key.

If the game contains copyrighted files that cannot be redistributed, the value should begin with N/A. When the installer encounter this value, it will prompt the user for the location of the file. To indicate to the user what file to select, append a message to N/A like this: N/A:Please select the installer for this game

Examples:

files:
- file1: https://example.com/gamesetup.exe
- file2: "N/A:Select the game's setup file"
- file3:
    url: https://example.com/url-that-doesnt-resolve-to-a-proper-filename
    filename: actual_local_filename.zip
    referer: www.mywebsite.com

If the game makes use of Steam data, the value should be $STEAM:appid:path/to/data. This will check that the data is available or install it otherwise.

If the game or file is hosted on moddb.com, it is necessary to understand that the platform rotates the actual download links every few hours, making it impractical to set these links as source url in installers. Lutris has routines to overcome this limitation (with blessing from moddb.com). When specifying a file hosted on moddb.com, please use the url of the files details page (the one with the red "Download now" button).

Example URLs for ModDB files:

https://www.moddb.com/games/{game-title}/downloads/{file-title}
https://www.moddb.com/mods/{mod-title}/downloads/{file-title}

Writing the installation script

After every file needed by the game has been acquired, the actual installation can take place. A series of directives will tell the installer how to set up the game correctly. Start the installer section with installer: then stack the directives by order of execution (top to bottom).

Displaying an 'Insert disc' dialog

The insert-disc command will display a message box to the user requesting him to insert the game's disc into the optical drive.

Ensure a correct disc detection by specifying a file or folder present on the disc with the requires parameter.

The $DISC variable will contain the drive's path for use in subsequent installer tasks.

A link to CDEmu's homepage and PPA will also be displayed if the program isn't detected on the machine, otherwise it will be replaced with a button to open gCDEmu. You can override this default text with the message parameter.

Example:

- insert-disc:
    requires: diablosetup.exe

Moving files and directories

Move files or directories by using the move command. move requires two parameters: src (the source file or folder) and dst (the destination folder).

The src parameter can either be a file ID or a path relative to game dir. If the parameter value is not found in the list of file ids, then it must be prefixed by either $CACHE or $GAMEDIR to move a file or directory from the download cache or the game's install dir, respectively.

The dst parameter should be prefixed by either $GAMEDIR or $HOME to move files to path relative to the game dir or the current user's home.

If the source is a file ID, it will be updated with the new destination path. It can then be used in following commands to access the moved file.

The move command cannot overwrite files. If the destination directory doesn't exist, it will be created. Be sure to give the full path of the destination (including filename), not just the destination folder.

Example:

- move:
    src: game_file_id
    dst: $GAMEDIR/location

Copying and merging directories

Both merging and copying actions are done with the merge or the copy directive. It is not important which of these directives is used because copy is just an alias for merge. Whether the action does a merge or copy depends on the existence of the destination directory. When merging into an existing directory, original files with the same name as the ones present in the merged directory will be overwritten. Take this into account when writing your script and order your actions accordingly.

If the source is a file ID, it will be updated with the new destination path. It can then be used in following commands to access the copied file.

Example:

- merge:
    src: game_file_id
    dst: $GAMEDIR/location

Extracting archives

Extracting archives is done with the extract directive, the file argument is a file id or a file path with optional wildcards. If the archive(s) should be extracted in some other location than the $GAMEDIR, you can specify a dst argument.

You can optionally specify the archive's type with the format option. This is useful if the archive's file extension does not match what it should be. Accepted values for format are: tgz, tar, zip, 7z, rar, txz, bz2, gzip, deb, exe and gog(innoextract), as well as all other formats supported by 7zip.

Example:

- extract:
    file: game_archive
    dst: $GAMEDIR/datadir/

Making a file executable

Marking the file as executable is done with the chmodx directive. It is often needed for games that ship in a zip file, which does not retain file permissions.

Example: - chmodx: $GAMEDIR/game_binary

Executing a file

Execute files with the execute directive. Use the file parameter to reference a file id or a path, args to add command arguments, working_dir to set the directory to execute the command in (defaults to the install path). The command is executed within the Lutris Runtime (resolving most shared library dependencies). The file is made executable if necessary, no need to run chmodx before. You can also use env (environment variables), exclude_processes (space-separated list of processes to exclude from being monitored when determining if the execute phase finished), include_processes (the opposite of exclude_processes, is used to override Lutris' built-in monitoring exclusion list) and disable_runtime (run a process without the Lutris Runtime, useful for running system binaries).

Example:

- execute:
    args: --arg
    file: great_id

You can use the command parameter instead of file and args. This lets you run bash/shell commands easier. bash is used and is added to include_processes internally.

Example:

- execute:
    command: 'echo Hello World! | cat'

Writing files

Writing text files

Create or overwrite a file with the write_file directive. Use the file (an absolute path or a file id) and content parameters.

You can also use the optional parameter mode to specify a file write mode. Valid values for mode include w (the default, to write to a new file) or a to append data to an existing file.

Refer to the YAML documentation for reference on how to including multiline documents and quotes.

Example:

- write_file:
    file: $GAMEDIR/myfile.txt
    content: 'This is the contents of the file.'

Writing into an INI type config file

Modify or create a config file with the write_config directive. A config file is a text file composed of key=value (or key: value) lines grouped under [sections]. Use the file (an absolute path or a file id), section, key and value parameters or the data parameter. Set merge: false to first truncate the file. Note that the file is entirely rewritten and comments are left out; Make sure to compare the initial and resulting file to spot any potential parsing issues.

Example:

- write_config:
    file: $GAMEDIR/myfile.ini
    section: Engine
    key: Renderer
    value: OpenGL
- write_config:
    file: $GAMEDIR/myfile.ini
    data:
      General:
        iNumHWThreads: 2
        bUseThreadedAI: 1

Writing into a JSON type file

Modify or create a JSON file with the write_json directive. Use the file (an absolute path or a file id) and data parameters. Note that the file is entirely rewritten; Make sure to compare the initial and resulting file to spot any potential parsing issues. You can set the optional parameter merge to false if you want to overwrite the JSON file instead of updating it.

Example:

- write_json:
    file: $GAMEDIR/myfile.json
    data:
      Sound:
        Enabled: 'false'

This writes (or updates) a file with the following content:

{
  "Sound": {
    "Enabled": "false"
  }
}

Running a task provided by a runner

Some actions are specific to some runners, you can call them with the task command. You must at least provide the name parameter which is the function that will be called. Other parameters depend on the task being called. It is possible to call functions from other runners by prefixing the task name with the runner's name (e.g., from a dosbox installer you can use the wineexec task with wine.wineexec as the task's name) If the command you will run in the task doesn't exit with a return code of 0, you can specify an accepted return code like return_code: 256

Currently, the following tasks are implemented:

  • wine: create_prefix Creates an empty Wine prefix at the specified path. The other wine directives below include the creation of the prefix, so in most cases you won't need to use the create_prefix command. Parameters are:

    • prefix: the path
    • arch: optional architecture of the prefix, default: win64 unless a 32bit build is specified in the runner options.
    • overrides: optional DLL overrides, format described later
    • install_gecko: optional variable to stop installing gecko
    • install_mono: optional variable to stop installing mono

    Example:

    - task:
        name: create_prefix
        arch: win64
    
  • wine: wineexec Runs a windows executable. Parameters are executable (file ID or path), args (optional arguments passed to the executable), prefix (optional WINEPREFIX), arch (optional WINEARCH value, by default inherited from the game: section, which itself defaults to win64. The value can be set to win32 to run the task in a 32-bit prefix.), blocking (if true, do not run the process in a thread), description (a message be shown to the user during the execution of the task), working_dir (optional working directory), exclude_processes (optional space-separated list of processes to exclude from being monitored when determining if the execute phase finished), include_processes (the opposite of exclude_processes, is used to override Lutris' built-in monitoring exclusion list), env (optional environment variables), overrides (optional DLL overrides).

    Example:

    - task:
        arch: win64
        blocking: true
        description: Doing something...
        name: wineexec
        executable: drive_c/Program Files/Game/Game.exe
        exclude_processes: process_not_to_monitor.exe "Process Not To Monitor.exe"
        include_processes: process_from_the_excluded_list.exe
        working_dir: /absolute/path/
        args: --windowed
    
  • wine: winetricks Runs winetricks with the app argument. prefix is an optional WINEPREFIX path. You can run many tricks at once by adding more to the app parameter (space-separated).

    By default Winetricks will run in silent mode but that can cause issues with some components such as XNA. In such cases, you can provide the option silent: false

    Example:

    - task:
        name: winetricks
        app: nt40
        silent: true
    

    For a full list of available winetricks see here: https://github.com/Winetricks/winetricks/tree/master/files/verbs

  • wine: eject_disk runs eject_disk in your prefix argument. Parameters are prefix (optional wineprefix path).

    Example:

    - task:
        name: eject_disc
    
  • wine: set_regedit Modifies the Windows registry. Parameters are path (the registry path, use backslashes), key, value, type (optional value type, default is REG_SZ (string)), prefix (optional WINEPREFIX), arch (optional architecture of the prefix).

    Example:

    - task:
        name: set_regedit
        path: HKEY_CURRENT_USER\Software\Valve\Steam
        key: SuppressAutoRun
        value: '00000000'
        type: REG_DWORD
    
  • wine: delete_registry_key Deletes registry key in the Windows registry. Parameters are key, prefix (optional WINEPREFIX), arch (optional architecture of the prefix).

    Example:

    - task:
        name: set_regedit
        path: HKEY_CURRENT_USER\Software\Valve\Steam
        key: SuppressAutoRun
        value: '00000000'
        type: REG_DWORD
    
  • wine: set_regedit_file Apply a regedit file to the registry, Parameters are filename (regfile name), arch (optional architecture of the prefix).

    Example:

    - task:
        name: set_regedit_file
        filename: myregfile
    
  • wine: winekill Stops processes running in Wine prefix. Parameters are prefix (optional WINEPREFIX), arch (optional architecture of the prefix).

    Example:

    - task:
        name: winekill
    
  • dosbox: dosexec Runs dosbox. Parameters are executable (optional file ID or path to executable), config_file (optional file ID or path to .conf file), args (optional command arguments), working_dir (optional working directory, defaults to the executable's dir or the config_file's dir), exit (set to false to prevent DOSBox to exit when the executable is terminated).

    Example:

    - task:
        name: dosexec
        executable: file_id
        config: $GAMEDIR/game_install.conf
        args: -scaler normal3x -conf more_conf.conf
    

Displaying a drop-down menu with options

Request input from the user by displaying a menu filled with options to choose from with the input_menu directive. The description parameter holds the message to the user, options is an indented list of value: label lines where "value" is the text that will be stored and "label" is the text displayed, and the optional preselect parameter is the value to preselect for the user.

The result of the last input directive is available with the $INPUT alias. If need be, you can add an id parameter to the directive which will make the selected value available with $INPUT_<id> with "<id>" obviously being the id you specified. The id must contain only numbers, letters and underscores.

Example:

- input_menu:
    description: "Choose the game's language:"
    id: LANG
    options:
    - en: English
    - fr: French
    - "value and": "label can be anything, surround them with quotes to avoid issues"
    preselect: en

In this example, English would be preselected. If the option eventually selected is French, the "$INPUT_LANG" alias would be available in following directives and would correspond to "fr". "$INPUT" would work as well, up until the next input directive.

Example scripts

Those example scripts are intended to be used as standalone files. Only the script section should be added to the script submission form.

Example Linux game:

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: linux

script:
  game:
    exe: $GAMEDIR/mygame
    args: --some-arg
    working_dir: $GAMEDIR

  files:
  - myfile: https://example.com/mygame.zip

  installer:
  - chmodx: $GAMEDIR/mygame
  system:
    env:
      SOMEENV: true

Example wine game:

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: wine

script:
  game:
    exe: $GAMEDIR/mygame
    args: --some-args
    prefix: $GAMEDIR/prefix
    arch: win32
    working_dir: $GAMEDIR/prefix
  files:
  - installer: "N/A:Select the game's setup file"
  installer:
  - task:
      executable: installer
      name: wineexec
      prefix: $GAMEDIR/prefix
  wine:
    Desktop: true
    overrides:
      ddraw.dll: n
  system:
    env:
      SOMEENV: true

Example gog wine game, some installer crash with with /SILENT or /VERYSILENT option (Cuphead and Star Wars: Battlefront II for example), (most options can be found here http://www.jrsoftware.org/ishelp/index.php?topic=setupcmdline, there is undocumented gog option /NOGUI, you need to use it when you use /SILENT and /SUPPRESSMSGBOXES parameters):

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: wine

script:
  game:
    exe: $GAMEDIR/drive_c/game/bin/Game.exe
    args: --some-arg
    prefix: $GAMEDIR
    working_dir: $GAMEDIR/drive_c/game
  files:
  - installer: "N/A:Select the game's setup file"
  installer:
  - task:
      args: /SILENT /LANG=en /SP- /NOCANCEL /SUPPRESSMSGBOXES /NOGUI /DIR="C:/game"
      executable: installer
      name: wineexec

Example gog wine game, alternative (requires innoextract):

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: wine

script:
  game:
    exe: $GAMEDIR/drive_c/Games/YourGame/game.exe
    args: --some-arg
    prefix: $GAMEDIR/prefix
  files:
  - installer: "N/A:Select the game's setup file"
  installer:
  - execute:
      args: --gog -d "$CACHE" setup
      description: Extracting game data
      file: innoextract
  - move:
      description: Extracting game data
      dst: $GAMEDIR/drive_c/Games/YourGame
      src: $CACHE/app

Example gog linux game (mojosetup options found here https://www.reddit.com/r/linux_gaming/comments/42l258/fully_automated_gog_games_install_howto/):

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: linux

script:
  game:
    exe: $GAMEDIR/game.sh
    args: --some-arg
    working_dir: $GAMEDIR
  files:
  - installer: "N/A:Select the game's setup file"
  installer:
  - chmodx: installer
  - execute:
      file: installer
      description: Installing game, it will take a while...
      args: -- --i-agree-to-all-licenses --noreadme --nooptions --noprompt --destination=$GAMEDIR

Example gog linux game, alternative:

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: linux

script:
  files:
  - goginstaller: N/A:Please select the GOG.com Linux installer
  game:
    args: --some-arg
    exe: start.sh
  installer:
  - extract:
      dst: $CACHE/GOG
      file: goginstaller
      format: zip
  - merge:
      dst: $GAMEDIR
      src: $CACHE/GOG/data/noarch/

Example steam Linux game:

name: My Game
game_slug: my-game
version: Installer
slug: my-game-installer
runner: steam

script:
  game:
    appid: 227300
    args: --some-args