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A mod manager for MacNativeGames ports #1333
nickpetrovic
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Hey @ly05010419, happy to transfer this over to you if you're interested in taking ownership of it since its specific to MNG. |
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Thanks to MacNativeGames I've been playing Tears of the Kingdom natively on my Mac, and I wanted mods to be as easy as they are with TKMM. So I made Graft.
You drop mods on the window, switch them on or off, drag them into order, and press Play. Graft merges them, installs them where the game app reads them, and starts the game.
A few things I'm happy with:
.pakmods, and every port is described in an editable JSON file, so other ports that load a mod folder the same way can be added from the app, without code.It's early and built from source for now:
make installafter cloning. It needs an Apple silicon Mac with macOS 26 or later, the Command Line Tools for Xcode, the .NET 10 SDK, and your MacNativeGames checkout.All reactions