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Releases: m98blk/Dun-geon

v0.4.0

04 Jan 22:36
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  • Added NPCs.
    As of now there are two kinds of enemies that can be found in the Dun-geon:
    Fading Spirits and Rats.
    These creatures can appear in any room. More may come if you defeat them all, but
    repeatedly clearing a room will eventually leave it abandoned.
  • Added battles.
    The F key can start a battle with a fightable NPC whom the player is facing
    on the world map. The Fight text command can also be used with an optional
    direction parameter.
    Battles feature an entirely new UI with lots of eyecandy.
    The player has two skills: Swing, a melee attack, and Brace, a defense mechanism
    that reduces physical damage taken on the next turn.
    More to come!
  • Players can turn around in place on the world map.
    Either by holding Shift while pressing the WASD keys or by using the Turn
    text command.
  • Reworked the base stat system.
    Strength: Increases melee attack damage
    Dexterity: Increases chance to hit, melee crit, and chance to dodge
    Sorcery: Increases spell attack damage and spell crit
    Wisdom: Increases mana pool
  • Added leveling.
    Defeating enemies grants XP points. Upon gaining enough, the player levels up,
    increasing stats.
  • Box layout rooms sometimes have columns in them.

v0.3.4

19 Nov 09:31
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v0.3.4 | 11/19/2020

  • Command Input window now correctly disappears when triggering an UI action.
  • Entering a new room preserves the player's position in the entrance.
  • Fixed a random crash on game startup.

v0.3.3

19 May 08:27
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v0.3.3 | 05/19/2020

  • Added the world map.
    The M key and 'map' command open a world map window which shows visited
    and adjacent unexplored rooms in the world.
    Rooms can be highlighted with the cursor for more information about what's
    in them. The cursor can be disabled for a better view.
  • Added diagonal movement.
    Keys around the WASD cluster (Q, E, Z, C) can be used for convenient
    diagonal movement consisting of two move commands one after another.

v0.3.2

07 May 21:40
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v0.3.2 | 05/08/2020

  • Reworked procedural generation of rooms.
    The generation algorithm is no longer purely random and now considers
    factors such as how many rooms you've found or which world you are in.
    There is also a limit to how many rooms can appear.
  • Added a highlight effect to the field or entity you are touching.
    This makes it easier to tell which way your character is facing and which
    objects you can interact with.
  • Separated handling of UI commands such as "quit".
    UI commands no longer behave like ingame commands such as "move". They can
    no longer be repeated or chained and take no arguments.

v0.3.1

06 May 17:26
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v0.3.1 | 05/06/2020

  • Added dark rooms.
    In dark rooms you can only see things in a certain radius around
    the player character.
  • The camera is now centered on the player character in certain rooms.
  • Fixed being able to repeat the quit command, which required confirming
    all prompts before being able to continue.
  • Fixed the multiplication of command repeats when performing the last command
    multiple times.
  • Limited the number of repeats of a command to 500.
  • Fixed a bug when deleting characters from the command input where the text
    displayed accurately while the input was being deleted off by one.