Dun-geon is a spinoff of my earlier game DunMash. The aim of this project is mostly educational, to further my knowledge of C++, the OOP paradigm and various useful programming practices.
The project is still in a very early stage, with the first working test build with functional display and no major bugs released on 12/24/2016 and a long hiatus afterwards.
See CHANGELOG.txt
for a digestible listing of changes to the gameplay.
For help related to the game itself, an ingame help section will be implemented once the game is in an actually playable state.
Dependencies:
ncurses
- Clone the repository:
git clone https://github.com/mblack8/Dun-geon.git dun-geon
- Enter the directory:
cd dun-geon
- To build, run:
make