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Lightning overview:

Modal/Formulas.hs is the starting point. That's where the modal formula data structure is defined, and that's where the fixed point solver lives.

The other files are as follows: (Read in order to understand the code)

Modal/CompilerBase.hs: Contains basic types used throughout the compiler, such as Ref, Relation, and all the error types.

Modal/Statement.hs: Contains the definition and parser for "statements", which are like modal formulas but can refer to variables at the meta level. They can be turned into a formula given a context. (For example, "A()=&a → U()=&u" can be turned into a formula given a context containing both a and u.)

Modal/Code.hs: Contains the definition and parser for "code", including if blocks, for blocks, etc. Can compile them down to a map of modal formulas: give it an action it gives you a formula saying true iff the code returns that action.

Modal/Def.hs: Contains the definition and parser for "defs", which are the full agents including a name, parameters, code, etc. This file also contains the logic for applying the parameters from a call to create the code context, and then compiling the def into a map of modal formulas.

Modal/Competition.hs: This basically takes a bunch of agent maps and combines them into the competition map evaluated by the fixpoint evaluator. It can currently either play two modalized agents againts each other, or it can play many modalized agents against a single unmodalized universe.

Modal/Combat.hs: Contains the definition of and logic for handilng files such as agents/test.mc (which totally exists (TODO)), which consist of a series of agent definitions and execution commands used to play agents againt seach other or inspect their behavior.

ModalCombat.hs: The file implementing the modalcombat executable, which runs on files such as the one found in agents/test.mc. (See that file for an example of what sort of syntax is supported.)

Dying files

Modal/Programming.hs: This file provides some tools for making modal agents in Haskell (rather than in the still-rough-around-the-edges modal program language). Eventually the modal programming language may supersede the tools in this file, but we don't necessarily want to delete it altogether. (We might decide to add better tools for manipulating modal agents in ghci or something.)

Modal/GameTools.hs: A file that makes it easier to evaluate agents in multi-player games. This file is slowly being deprecated by upgrades to Combat.hs, but it will be a little while before we're comfortable enough with multi-agent games in the language parser to justify removing this code.

Modal/Agents.hs: A dead file that has a bunch of agents defined in it using an old format. They need to be evacuated to a file of their own, and then this file can be removed.

Modal/Games.hs: Various haskell implementations of modal games (hand-specified), including the 5 and 10 problem, the Newcomb problem, and so on. This file is dying; the games need to be evacuated to a file of their own and then this file can be removed.

Helpers

Modal/Utilities.hs: contains some haskell convenience tools (such as functions which turn Either x a into IO a, etc).

Modal/Parser.hs: contains some parsec convenience tools (such as a Parsable typeclass, etc).

Modal/Display.hs: contains some display convenience tools (such as code for rendering maps, etc).

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