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Game name: VRChat
Engine version: N/A
Platform: N/A
Error message: Some data left
Stack trace: bei uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
bei uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
bei uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
bei uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
bei uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
bei uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
bei uTinyRipper.GameStructure.Load(List1 pathes, LayoutInfo layinfo) bei uTinyRipper.GameStructure.Load(IEnumerable1 pathes, LayoutInfo layinfo)
bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)
The text was updated successfully, but these errors were encountered:
uTinyRipper has been abandoned, but AssetRipper is actively being developed with the intent to recover Unity games as best as possible. I encourage you to help out if you're able and willing. Code contributions can be submitted via pull requests.
Development Progress
These are some of the notable things I've implemented since taking over development.
This is not (at all) a comprehensive list. There are so many other things that could not be included here. They have all been made possible with the support of my generous sponsors.
Future Plans
This is a list of notable improvements planned for the future.
Mesh preview
Scene preview
Child State Machines
Dynamic Zip File Loading
Sponsorship
If you like the work I've done and want to see it continue, please consider sponsoring me. It really helps with development, more than you know.
Game name: VRChat
Engine version: N/A
Platform: N/A
Error message: Some data left
Stack trace: bei uTinyRipper.Lz4.Lz4DecodeStream.ReadBuffer(Stream stream, Int64 count)
bei uTinyRipper.BundleFileScheme.ReadFileStreamMetadata(Stream stream, Int64 basePosition)
bei uTinyRipper.BundleFileScheme.ReadScheme(Stream stream)
bei uTinyRipper.GameCollection.ReadScheme(SmartStream stream, String filePath, String fileName)
bei uTinyRipper.GameCollection.LoadScheme(String filePath, String fileName)
bei uTinyRipper.GameStructure.ProcessPlatformStructure(GameStructureProcessor processor, PlatformGameStructure structure)
bei uTinyRipper.GameStructure.Load(List
1 pathes, LayoutInfo layinfo) bei uTinyRipper.GameStructure.Load(IEnumerable
1 pathes, LayoutInfo layinfo)bei uTinyRipperGUI.MainWindow.LoadFiles(Object data)
The text was updated successfully, but these errors were encountered: