Pick an element from a slice randomly by given weights.
enum Prize {
Legendary,
Rare,
Enchanted,
Common,
}
let prize_list = [Prize::Legendary, Prize::Rare, Prize::Enchanted, Prize::Common]; // available prizes
let slice = &prize_list;
let weights = [1, 5, 15, 30]; // a scale of chance of picking each kind of prize
let n = 1000000;
let mut counter = [0usize; 4];
for _ in 0..n {
let picked_item = random_pick::pick_from_slice(slice, &weights).unwrap();
match picked_item {
Prize::Legendary=>{
counter[0] += 1;
}
Prize::Rare=>{
counter[1] += 1;
}
Prize::Enchanted=>{
counter[2] += 1;
}
Prize::Common=>{
counter[3] += 1;
}
}
}
println!("{}", counter[0]); // Should be close to 20000
println!("{}", counter[1]); // Should be close to 100000
println!("{}", counter[2]); // Should be close to 300000
println!("{}", counter[3]); // Should be close to 600000
The length of the slice is usually an integral multiple (larger than zero) of that of weights.
If you have multiple slices, you don't need to use extra space to concat them, just use the pick_from_multiple_slices
function, instead of pick_from_slice
.
Besides picking a single element from a slice or slices, you can also use pick_multiple_from_slice
and pick_multiple_from_multiple_slices
functions. Their overhead is lower than that of non-multiple-pick functions with extra loops.