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goldstar.cpp driver improvements. [Roberto Fresca, Grull Osgo]
- Different fixes and new ports, hopper line work and inputs corrections for cmaster91 machine. - Added control panel / buttons-lamps layout to Cuty Line Limited (ver.1.30). Systems promoted to working --------------------------- Cuty Line Limited (ver.1.30) [Roberto Fresca, Grull Osgo]
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src/mame/igs/goldstar.cpp

Lines changed: 3 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2792,7 +2792,8 @@ void cmaster_state::cmast91_portmap(address_map &map)
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map.global_mask(0xff);
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map(0x00, 0x00).portr("IN0").w(FUNC(cmaster_state::outport0_w));
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map(0x01, 0x01).portr("IN1").w(FUNC(cmaster_state::background_col_w));
2795-
map(0x02, 0x02).portr("IN2");
2795+
map(0x02, 0x02).portr("IN2").w(FUNC(cmaster_state::p1_lamps_w));
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map(0x03, 0x03).w(FUNC(cmaster_state::coincount_w));
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map(0x10, 0x13).rw("ppi8255_0", FUNC(i8255_device::read), FUNC(i8255_device::write)); // DIP switches
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map(0x21, 0x21).r("aysnd", FUNC(ay8910_device::data_r));
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map(0x22, 0x23).w("aysnd", FUNC(ay8910_device::data_address_w));
@@ -26907,7 +26908,7 @@ GAME( 1993, missbingoc, crazybonb,crazybonb, pkrmast, cmaster_state, init_craz
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GAME( 199?, chthree, cmaster, cm, cmaster, cmaster_state, init_chthree, ROT0, "Promat", "Channel Three", 0 ) // hack of cmaster, still shows DYNA CM-1 V1.01 in book-keeping
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GAME( 1991, cmast91, 0, cmast91, cmast91, cmaster_state, init_cmast91, ROT0, "Dyna", "Cherry Master '91 (ver.1.30)", 0 )
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GAME( 1991, cll, 0, cmast91, cmast91, cmaster_state, init_cll, ROT0, "Dyna / TAB Austria","Cuty Line Limited (ver.1.30)", MACHINE_NOT_WORKING ) // needs verifying inputs / dips, missing girls GFX ROM dump
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GAMEL( 1991, cll, 0, cmast91, cmv4, cmaster_state, init_cll, ROT0, "Dyna / TAB Austria","Cuty Line Limited (ver.1.30)", 0, layout_cmv4 ) // needs verifying dips, missing girls
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GAME( 1992, cmast92, 0, eldoradd, cmast91, cmaster_state, empty_init, ROT0, "Dyna", "Cherry Master '92 (V1.2D)", MACHINE_NOT_WORKING ) // different GFX hw? Game is running and sounds play
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GAME( 1992, cmast92a, cmast92, eldoradd, cmast91, cmaster_state, empty_init, ROT0, "Dyna", "Cherry Master '92 (V1.1D)", MACHINE_NOT_WORKING ) // different GFX hw? Game is running and sounds play
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GAME( 1991, eldoradd, 0, eldoradd, cmast91, cmaster_state, empty_init, ROT0, "Dyna", "El Dorado (V5.1DR)", MACHINE_NOT_WORKING ) // different GFX hw? Game is running and sounds play

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