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konami/k007342.cpp, konami/k007420.cpp: Update and minor cleanups #11807

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merged 4 commits into from
Dec 7, 2023

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@cam900 cam900 commented Dec 2, 2023

Use device_gfx_interface for gfx decoding, Use correct type values, Reduce macros, Minor cleanups
konami/battlnts.cpp, konami.bladestl.cpp, konami/rockrage.cpp: Cleanup gfxdecodes

…gfx decoding, Use correct type values, Minor cleanups

konami/battlnts.cpp, konami.bladestl.cpp, konami/rockrage.cpp: Cleanup gfxdecodes
src/mame/konami/k007420.h Outdated Show resolved Hide resolved
src/mame/konami/k007342.h Outdated Show resolved Hide resolved
@cuavas cuavas merged commit f209149 into mamedev:master Dec 7, 2023
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Luigi30 pushed a commit to Luigi30/mame that referenced this pull request Dec 16, 2023
…ecode graphics ROM. (mamedev#11807)

* Also cleaned up code and reduced macro use.
* konami/battlnts.cpp, konami.bladestl.cpp, konami/rockrage.cpp: Adjusted graphics ROM loading so common graphics formats can be used.
einstein95 pushed a commit to einstein95/mame that referenced this pull request Mar 2, 2024
…ecode graphics ROM. (mamedev#11807)

* Also cleaned up code and reduced macro use.
* konami/battlnts.cpp, konami.bladestl.cpp, konami/rockrage.cpp: Adjusted graphics ROM loading so common graphics formats can be used.
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