Rajawali is a 3D engine for Android based on OpenGL ES 2.0. It can be used for normal apps as well as live wallpapers.
Announcing Rajawali: An OpenGL ES 2.0 Based 3D Framework For Android
Want to contribute? I could use some help with the development of this engine. Just give me a shout if you're up for it :-)
Download the compiled library here: https://github.com/MasDennis/Rajawali/raw/master/build/rajawalilib.zip (Just extract it in your libs folder)
- Rajawali Tutorial 1: Basic Setup & a Sphere
- Rajawali Tutorial 2: Creating a live wallpaper and importing a model
- Rajawali Tutorial 3: Materials
- Rajawali Tutorial 4: Optimisation
- Rajawali Tutorial 5: Skybox
- Rajawali Tutorial 6: Adding User Interface Elements
- Rajawali Tutorial 7: Creating a Custom Material / GLSL Shader
- Rajawali Tutorial 8: More About The Initialization Phase & Lost Textures
- Rajawali Tutorial 9: Rajawali Tutorial 9: 2D Renderer
- Rajawali Tutorial 10: Simple Particle System
- Rajawali Tutorial 11: A Better, Faster Particle System
- Rajawali Tutorial 12: Object Picking
- Rajawali Tutorial 13: Animation classes
- Rajawali Tutorial 14: Bump/Normal Mapping
- Rajawali Tutorial 15: MD2 Animation
- Rajawali Tutorial 16: Collision Detection
- Rajawali Tutorial 17: Importing .Obj Files
- Rajawali Tutorial 18: Drawing Lines
- Rajawali Tutorial 19: Catmull-Rom Splines
- Rajawali Tutorial 20: Animated Sprites
- Rajawali Tutorial 21: Fog
- Rajawali Tutorial 22: More Optimisation
- Rajawali Tutorial 23: Custom Vertex Shader
- Rajawali Tutorial 24: Using Geometry Data To Position And Rotate Objects
- Rajawali Tutorial 25: Video Material
- (Kean Walmsley from Autodesk) Creating a 3D viewer for our Apollonian service using Android Part 1 Part 2 Part 3
- Rajawali と戯れる Part 1 Part 2
- Texture atlas
- Bones animation
- Text planes
- Octrees
- Transparent fog
- Multi texture
- Ray picking