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v0.7.0
Highlights
Breaking: BGE.Room is now BGE.GameScene (#227)
changeRoom()→changeScene(),onChangeRoom()→onChangeScene(),Renderer.drawScene()→render(), and friends - full rename table in CHANGELOG.md- Heads up: an
overrideofonChangeRoom/addToScene/removeFromScenestill compiles but is never called - search for those names
Rendering
DrawableCircle/DrawableSphere, particles, parallax layers, skybox, composable ground planes (fillMode), camera roll- Textured
.objmodels, Doom-style angle-based sprite billboards (DrawableOrientedSprite) - Smarter depth sorting, plus static level geometry drawn through a BSP tree (
GameEntity.isStatic) - Configurable
anchoron everyDrawable, tilemap baking, SceneGraph shape components
Collision
- 3D colliders (
SphereCollider3d/BoxCollider3d), raycasting (Game.raycast()/raycastAll()), AABB-vs-tile resolution for platformers
UI
- Global focus management (list navigation by default, optional pointer cursor),
BGE.UI.Theme Button,Checkbox,Select,TextInput,MessagePanel, 9-patch backgrounds, UI sounds- UI input is now processed before entity input, so a widget can
consume()an event
Input
- Multiple remotes, simulator gamepads (analog sticks) and browser controllers (with QR-code pairing) all share one player pool
Game.setCombineRemoteInputs()for single-player games,ControlMap.getActionHeldTimeMs(),BGE.FreeFlyCameraController
Also
TweenManager,CountdownTimer,Game.getEntitiesByTag(),Game.enableStandardDebugUi()- 12 new examples: audio, collisions3d, controller, depthsort, http, parallax, particles, platformer, scenegraph, terrain, tweens, ui
- Lots of renderer fixes - see the changelog
- Uses native
DrawTransformedObject(fixed as of Roku OS 15.3) instead of a polyfill
Full changelog: v0.6.0...v0.7.0 (also see CHANGELOG.md)