[MIT] (https://github.com/mfpi/q-inqu/blob/development/LICENSE) for the code.
[Cute Creature Sprites] (https://github.com/mfpi/q-inqu/blob/development/data/dino.png) under [CC BY-SA 3.0] (http://creativecommons.org/licenses/by-sa/3.0/legalcode) by [Tamara Ramsay] (http://www.vectorgurl.com) (http://opengameart.org/content/cute-creature-sprites)
[Projectiles] (https://github.com/mfpi/q-inqu/blob/development/data/arrow.png) under [CC-BY 3.0] (http://creativecommons.org/licenses/by/3.0/legalcode) by Clink Bellanger (http://opengameart.org/content/projectiles)
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World.hs - manage updates of render data (differentiate between static and dynamic data) add support for multiple layers clean api
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Define game controller: game wire <-> render wire (for screenshakes etc.) <-> input wire
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write DSLs for input/game editor actions/render switches DSLs control the different systems
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haskell to asp to haskell
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render points (particle systems) support switching shaders
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text rendering