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UnityFuncDumper 1.2.0
Add support for dumping Unity 6 assembly
- returned register value for fixedDeltaTime is wrong in Unity 6, but returned assembly is good enough to know where value is stored. It's stored in struct at offset 0x50 as combination of 4 32-bit values: nominator, unknown, denominator, valid. You divide nominator by denominator and you will get fixedDeltaTime value. By default nominator is either 2352000 (60 FPS), 2822399 (bug in Unity) or 2822400 (expected value for default 50 Hz camera) and denominator is 141120000.
2352000 / 141120000 = 1 / 60
2822400 / 141120000 = 1 / 50