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Releases: mateusrodrigo/foundryvtt-rotate-camera-8d
Releases · mateusrodrigo/foundryvtt-rotate-camera-8d
Release list
v1.1.0 – Modular Compass System & Theme Architecture
Rotate Camera 8D v1.1.0
What’s New
- Introduced a modular compass overlay system with selectable themes:
- Classic Simple, Arcane Blue, Dark Metal, Parchment RPG, and Steampunk Brass.
- Compass updates in real time with rotation and can be toggled from settings.
- Added public API for integration with external modules:
getAngleDeg(),getAngleRad(),getCameraStep()
- Added new plugin hooks:
rotateCamera8dAnimating(during rotation)rotateCamera8dRotated(after rotation)
- Added per-scene rotation control:
- New option in the Scene Configuration → Basics tab to disable camera rotation for specific scenes (useful for landing or overview scenes).
- Optimized perception and lighting refreshes for smoother performance.
- Integrated with Follow The Token Cinematic mode.
- Remove old rotating camera compatibility hook
Fixes
- Fixed compass redraw and synchronization under rapid rotation.
- Corrected rotation state persistence between scene reloads.
- Reduced redundant perception updates during continuous movement.
Technical Notes
- The legacy perception flag
forceUpdateFoghas been deprecated in Foundry v13.350+.
It has been safely removed from internal refresh calls with no impact on fog or vision behavior.
The module now relies exclusively on:refreshVisionrefreshLightingrefreshOcclusionrefreshPrimary(as needed)
Compatibility
- Tested on Foundry VTT v13.350+
- Compatible with Follow The Token v1.2.0 and later.
Manifest URLs
GitHub (Raw): https://raw.githubusercontent.com/mateusrodrigo/foundryvtt-rotate-camera-8d/v1.1.0/module.json
jsDelivr: https://cdn.jsdelivr.net/gh/mateusrodrigo/foundryvtt-rotate-camera-8d@v1.1.0/module.json
Rotate Camera 8D v1.0.1 – Vision Fix Update
Changelog
[1.0.1] - 2025-11-06
Fixed
- Corrected a vision and lighting refresh issue that occurred when rotating the camera without Follow The Token enabled.
- Implemented a lightweight refresh method (similar to Follow The Token) to maintain proper fog of war and shadow updates.
- Improved rotation stability and performance during movement.
- Minor internal refactoring and cleanup.
Known Limitation
- Foundry’s grid layer still does not rotate with the canvas.
When rotating the camera, the grid may appear misaligned or invisible.
This is a Foundry engine limitation, not a module issue.
Compatibility
- Tested on Foundry VTT v13.350+
- Fully client-side; no database or system modifications.
- Compatible with Follow The Token v1.0.1 and later.
[1.0.0] - 2025-11-05
Added
- Initial public release of Rotate Camera 8D for Foundry VTT v13.350+.
- Adds smooth 45° camera rotation using Q/E (configurable).
- Fully remaps WASD movement to match the rotated camera angle.
- Designed to work seamlessly alongside Follow The Token.
- Maintains continuous movement when rotating mid-motion.
- Non-intrusive: rotation affects only the client view, not the scene or tokens.
Known Limitation
- Foundry’s grid layer does not rotate with the canvas.
When rotating the camera, the grid may appear misaligned or invisible.
This is a Foundry engine limitation, not a module issue.
Rotate Camera 8D v1.0.0 – Initial Release
What's new in 1.0.0
Highlights
- Initial public release of Rotate Camera 8D for Foundry VTT v13.350+.
- Adds smooth 45° camera rotation using Q/E (configurable).
- Fully remaps WASD movement to match the rotated camera angle.
- Compatible and designed to work seamlessly alongside Follow The Token.
- Movement transitions remain continuous when rotating while walking.
- Non-intrusive: rotation affects only your view, not the scene or tokens.
Known Limitation
- Foundry’s grid layer does not rotate with the canvas.
When rotating the camera, the grid may appear to vanish or misalign.
This is a core Foundry behavior, not a module bug.
Compatibility
- Tested on Foundry VTT v13.350+.
- Fully client-side; no database or system modifications.
Manifest URL: