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gtkmm kalah game
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mattvchandler/mancala
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manacala Gtkmm - based Kalah game. See: http://en.wikipedia.org/wiki/Kalah BUILDING Dependencies: gtkmm 3 GCC version 4.6+ cmake To build: create a build directory inside the mancala directory, and change to that directory run 'cmake ..' run 'make' (or whichever build tool cmake is configured to use) to run the executable, run 'build/mancala' from the mancala root directory. Rules of the Game (from wikipedia - see link above) 1 At the beginning of the game, four beads are placed in each bowl. 2 Each player controls the six bowls and their beads on his side of the board. His score is the number of beads in the store to his right. 3 Players take turns sowing their beads. On a turn, the player removes all beads from one of the bowls under his control. Moving counter-clockwise, the player drops one bead in each bowl in turn, including the player's own store but not his opponent's. 4 If the last sown bead lands in the player's store, the player gets an additional move. There is no limit on the number of moves a player can make in his turn. 5 If the last sown bead lands in an empty bowl owned by the player, and the opposite bowl contains beads, both the last bead and the opposite beads are captured and placed into the player's store. 6 When one player no longer has any beads in any of his bowls, the game ends. The other player moves all remaining beads to his store, and the player with the most beads in his store wins. To play: Click the bowl you wish to move from. Press the hint button for a hint. Board layout, AI settings, and rules may be changed in the settings dialog. Be warned that setting the board size too large and the AI depth too high will make the AI player and hint feature take a very long time to complete. 2 GUI modes are available: a full, graphic-based GUI and a simple button-based GUI (ideal for work environments). The mode may be changed at any time from the Display menu or chosen from the settings dialog.
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