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Console Five Pro v0.0.7pro
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Console Five Pro v0.0.7pro — an independent rebranded build of CapyPS5 v0.0.3, the first PlayStation 5 emulator for Android (built on KytyPS5 and the FEX x86-64 JIT).
New in v0.0.7pro — own app identity, present mode, faster shader warm-up, smoother streaming
- Own package name —
com.consolefivepro: the app is now fully Console Five Pro and installs as its own application (previously it shared the original's package id). Install it fresh; saves from older builds do not carry over. - Vulkan device-selection errors from user logs verified fixed: the "Could not find suitable device — shaderOutputLayer / shaderOutputViewportIndex / shaderBufferInt64Atomics is not supported" (Adreno 740, driver 676) and "storageBuffer8BitAccess is not supported" (Adreno 660 + Turnip) rejections that closed the emulator with status 321 are long gone — all four features are optional with shader-recompiler fallbacks, so those devices boot into the game instead of exiting.
- New setting — Present mode (Settings → Performance): keep the low-latency default (Mailbox, triple buffering, no tearing), switch to classic VSync for the smoothest pacing, or Uncapped to present every finished frame for the maximum frame rate (may tear).
- Faster shader warm-up: the background pipeline workers now also run on the big cores (at low priority, so they only use spare cycles); material streaming finishes warming up sooner and causes fewer hitches.
- Smoother asset streaming: game files are opened with a sequential-access hint that doubles the kernel read-ahead window — measurably fewer read stalls on slow storage and SD cards (
debug.capy.seq_readsto revert). - Also in this release: the eboot/self loader reads with the same sequential hint.
Carried over from v0.0.6proplus
- Fixed-address memory crash fixed (status 321): host-window adoption on demand, fixed range reservations, fault recovery with a zeroed page.
- Newest-device compatibility: non-executable stack + 16 KB-page-aligned libraries, verified automatically on every build.
- Adaptive resolution setting and performance-core pinning for the emulation and graphics threads.
Also inherited from v0.0.5proplus / v0.0.5pro / v0.0.4pro
- Present-thread priority + 4 ms pacing, pipeline-cache count-flush, streaming-buffer setting, updater suffix-ordering fix.
- big-JRPG-sequel shader-crash fix (null-descriptor fallback), pad handle 0 input fix.
- Console Five Pro rebrand, white icon, Discord community link in Settings.
Requirements
- Android 12 or later, arm64 device, Vulkan 1.3 GPU.
- 12 GB of RAM recommended.
- Your own PS5 game dumps (a folder with
eboot.binandsce_sys/).
Console Five Pro includes no games, BIOS, firmware or Sony keys, and needs none of them. Not affiliated with Sony Interactive Entertainment; PlayStation and PS5 are trademarks of their respective owners.
Credits
- Upstream CapyPS5 v0.0.3 by Ghael-V; this project is an independent rebranded build of it.
- KytyPS5 and the original Kyty by InoriRus, and the FEX project.
License: GPL-2.0-only — full source: https://github.com/maxi000q/ConsoleFivePro (tag: v0.0.6proplus)